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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Corrective Feedback Timing In Kanji Writing Instruction Apps, Phoenix Mulgrew Jun 2022

Corrective Feedback Timing In Kanji Writing Instruction Apps, Phoenix Mulgrew

Honors Theses

The focus of this research paper is to determine the correct time to provide corrective feedback to people who are learning how to write Japanese kanji. To do this, we developed a system that is able to recognize Japanese kanji that is handwritten onto an iPad screen and check for errors such as wrong stroke order. Previous research has achieved success in developing similar systems, but this project is unique because the research question involves the timing of corrective feedback. In particular, we are looking at whether immediate or delayed corrective feedback results in better learning.


Effects Of Bounding Tree Complexity On Immersion In A Virtual Environment, Jonathan Caputo May 2021

Effects Of Bounding Tree Complexity On Immersion In A Virtual Environment, Jonathan Caputo

Honors Theses

Bounding boxes are volumetric spaces in a 3D environment defined by a set of points that denote the area of collision for a given object. Bounding trees are known as a collection of bounding boxes. Simple bounding trees contain few bounding boxes and complex bounding trees contain many. Our research aims to find the relationship between the complexity of a bounding tree and a user's immersion in a 3D virtual environment. We created an algorithm that used the bounding trees to check for when an object collides with another. Using this algorithm, we ran a user study where users would …


2018 Ieee Signal Processing Cup: Forensic Camera Model Identification Challenge, Michael Geiger Jun 2018

2018 Ieee Signal Processing Cup: Forensic Camera Model Identification Challenge, Michael Geiger

Honors Theses

The goal of this Senior Capstone Project was to lead Union College’s first ever Signal Processing Cup Team to compete in IEEE’s 2018 Signal Processing Cup Competition. This year’s competition was a forensic camera model identification challenge and was divided into two separate stages of competition: Open Competition and Final Competition. Participation in the Open Competition was open to any teams of undergraduate students, but the Final Competition was only open to the three finalists from Open Competition and is scheduled to be held at ICASSP 2018 in Calgary, Alberta, Canada. Teams that make it to the Final Competition will …


Effect Of Deictic Gestures On Direction-Giving In Virtual Humans, Anthony Pham Jun 2016

Effect Of Deictic Gestures On Direction-Giving In Virtual Humans, Anthony Pham

Honors Theses

Virtual agents are animated characters that use speech and gesture to interact with human users. They can serve as an intuitive interface for a variety of purposes. I am investigating the use of deictic gestures by a direction-giving agent. Deictic gestures are pointing gestures that humans often use in direction-giving to help clarify the route and destination. In my experiment, I developed a virtual agent to give directions to people to six different locations with the following spatial relationships to the starting point: left, right, left behind, right behind, left up, and right up. Three versions of the virtual agent …


A Graph Based Departmental Spoken Dialogue System, Julia Isaac Jun 2016

A Graph Based Departmental Spoken Dialogue System, Julia Isaac

Honors Theses

Spoken dialogue systems are automatic, computer based systems that are a great way for people to receive important information. In this project, I created a spoken dialogue system that people can use to learn about the Computer Science Department at Union College. The system was built by populating an open source dialogue system using a graph based dialogue manager. I improved upon a previous working dialogue system by making the conversations sound more natural, improving the flexibility of the system and making the system more robust. To help with this process a corpus was created using about 200 different dialogues …


The Effects Of Early Confidence Interval Training On User Efficacy In A P300 Brain-Computer Interface Spelling Task, Adam Starkman Jun 2016

The Effects Of Early Confidence Interval Training On User Efficacy In A P300 Brain-Computer Interface Spelling Task, Adam Starkman

Honors Theses

Brain-computer interface (BCI) technology can provide communication for individuals suffering from degenerative neuromuscular disorders. The present study sought to demonstrate improved BCI performance in healthy individuals using confidence interval training with a P300 BCI spelling program. In this BCI interface, electroencephalographic (EEG) activity was recorded as participants attended to a specific target character within a matrix of flashing letters and numbers presented on a computer screen. The BCI uses the P300 Event Related Potential to select the intended character. In a prior patient case, use of a confidence measure that rejected questionable selections improved that user’s spelling efficiency. The present …


Pedagogical Tool For Usability Science Final Project Report, Daniel D. Mendelsohn Jun 2011

Pedagogical Tool For Usability Science Final Project Report, Daniel D. Mendelsohn

Honors Theses

A Sophomore Research Seminar (SRS) at Union College teaches about usability science, the study of designing interfaces that allow the user to accomplish a given task with less time and frustration. In this context, an interface can be anything that allows interaction with a physical or virtual device such as a web browser or the knobs on a stove. In this SRS, students design interface mockups, called prototypes, out of inexpensive material such as cardboard. Students use these prototypes to test their interfaces on real people, who are asked to perform a task that would be performed on a real …