Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 3 of 3
Full-Text Articles in Physical Sciences and Mathematics
Creating A Game With Procedural Generation, Kirsten Baker
Creating A Game With Procedural Generation, Kirsten Baker
Williams Honors College, Honors Research Projects
In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing and there are many genres of games to suit any player’s desires. I have created a game that generates explorable mazes. Originally written in Java as a 2D game, I translated it into C# and utilized the Unity game engine to make it 3D. The randomly generated mazes would allow players to have endless fun navigating through the different levels and customizing it to fit their preferences.
Game Collection Development And Marketing, Todd R. Locker Jr
Game Collection Development And Marketing, Todd R. Locker Jr
Williams Honors College, Honors Research Projects
The reasons for completing this project include expanding my knowledge of programming features and methodology, and to learn about game platform development and design. This was done by using the Java programming language to create a game platform which can host a variable number of games. One of the most notable features that was utilized is the JavaFX platform. Much programming experience was gained from this platform and all the features and methods it provides for customization. The application that was produced is graphical user interface based and created with event-driven programming. The result of this project was a custom …
Iphone Swift 3 Development For “What’S Good?”, Cameron Reilly
Iphone Swift 3 Development For “What’S Good?”, Cameron Reilly
Williams Honors College, Honors Research Projects
Cameron Reilly
Major: Computer Science Management Track
Project Sponsor: Michael Collard
What’s Good?
“What’s Good?” is an iOS application that uses augmented reality to present information about nearby restaurants to the user in real time. Users can hold up their device and look through their camera to see information presented above the restaurant including it’s name, average cost, and average review rating. The user’s location is gathered and used in tandem with the Zomato API to select what data display as those dining locations are currently near the user. Using the gyroscope, compass, and accelerometer to tell the exact orientation …