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Physical Sciences and Mathematics Commons

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Graphics and Human Computer Interfaces

Selected Works

Virtual Reality

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Full-Text Articles in Physical Sciences and Mathematics

Virtual Reality And Older Hands: Dexterity And Accessibility In Hand-Held Vr Control, David M. Cook, Derani N. Dissanayake, Kulwinder Kaur Apr 2019

Virtual Reality And Older Hands: Dexterity And Accessibility In Hand-Held Vr Control, David M. Cook, Derani N. Dissanayake, Kulwinder Kaur

Dr. David M Cook

Whilst the VR Headset has a sense of commonality with users, VR hand controllers are largely incongruent with each other. This paper examines the common ground between VR developments in the area of hand control devices. This paper looks at VR controllers through the lens of older people, specifically for the purpose of including people from any age in the opportunity to enjoy the benefits of VR experiences. This study uses Fitts’ Index of Difficulty to determine areas of concern in terms of dexterity and accessibility. The study recommends a standardized approach to agility and access in VR hand control …


The Efficacy Of Using Virtual Reality For Job Interviews And Its Effects On Mitigating Discrimination, David M. Cook, Rico Beti, Faris Al-Khatib Jul 2018

The Efficacy Of Using Virtual Reality For Job Interviews And Its Effects On Mitigating Discrimination, David M. Cook, Rico Beti, Faris Al-Khatib

Dr. David M Cook

Virtual reality (VR) is an emerging technology that has already found successful application in a variety of different fields, including simulation, training, education, and gaming. While VR technologies have been considered for use in recruitment practices, available research on the topic is limited. In all stages of the recruitment process, social categorization of job applicants based on ethnicity, skin color, and gender, as well as other forms of discrimination are contemporary issues. This study examined the efficacy of using virtual reality technology as part of job interview strategies and evaluated its potential to mitigate personal bias towards job applicants. The …


Applicability Of Web 2.0: Training For Tactical Military Applications, Maurice Dawson Dec 2010

Applicability Of Web 2.0: Training For Tactical Military Applications, Maurice Dawson

Maurice Dawson

This paper is a report on the findings of a study conducted on a doctoral level virtual course utilizing Second Life for usability and interaction. The project from this course allowed for further exploration of training servicemen from other nations in decision making techniques to include a level of familiarization with various technologies. As Second Life is a low cost tool this could prove invaluable to offset training costs to involve getting servicemen to understand technologies through simulation. Currently the available tools are costly and as government looks for ways to save costs Second Life can prove to be a …