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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Beaglebone Webcam Server, Alexander Corcoran Jun 2012

Beaglebone Webcam Server, Alexander Corcoran

Computer Engineering

The Beaglebone Webcam Server is a Linux based IP webcam, based on an inexpensive ARM development board, which hosts its own web server to display the webcam feed. The server has the ability to either connect to a wired router, or to act as a wireless access point in order for users to connect and control its functions via any Wi-Fi enabled device.


Tacky Golf, Robert Crosby Jun 2012

Tacky Golf, Robert Crosby

Computer Science and Software Engineering

This project implements a simple miniature golf game in 3d for the iPhone. Using a modular approach the game engine was written in several modules to handle its various functions and for cross platform potability. Four major modules are described in detail about their design choices and how they work. Ultimately the game and its engine are intended to be sold on the Apple App store and to be used for future games and applications on the iPhone.


Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers Jun 2012

Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers

Master's Theses

As the quest for more realistic computer graphics marches steadily on, the demand for rich and detailed imagery is greater than ever. However, the current "sweet spot" in terms of price, power consumption, and performance is in commodity hardware. If we desire to render scenes with tens or hundreds of millions of polygons as cheaply as possible, we need a way of doing so that maximizes the use of the commodity hardware we already have at our disposal.

Techniques such as normal mapping and level of detail have attempted to address the problem by reducing the amount of geometry in …


Gpu-Accelerated Point-Based Color Bleeding, Ryan Daniel Schmitt Jun 2012

Gpu-Accelerated Point-Based Color Bleeding, Ryan Daniel Schmitt

Master's Theses

Traditional global illumination lighting techniques like Radiosity and Monte Carlo sampling are computationally expensive. This has prompted the development of the Point-Based Color Bleeding (PBCB) algorithm by Pixar in order to approximate complex indirect illumination while meeting the demands of movie production; namely, reduced memory usage, surface shading independent run time, and faster renders than the aforementioned lighting techniques.

The PBCB algorithm works by discretizing a scene’s directly illuminated geometry into a point cloud (surfel) representation. When computing the indirect illumination at a point, the surfels are rasterized onto cube faces surrounding that point, and the constituent pixels are combined …


Zen Cart Shopper, Michael Mcmahon Mar 2012

Zen Cart Shopper, Michael Mcmahon

Computer Science and Software Engineering

Zen Cart is a popular e-commerce tool for building a shopping cart web site. A typical Zen Cart store is not well suited for the small touch screens commonly found on today’s smart phones. Zen Cart Shopper is a solution for Android systems which employs web scraping techniques to display a store’s content in a smart phone friendly interface. This report describes the design and implementation of the Zen Cart Shopper app for Android.