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Graphics and Human Computer Interfaces

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Research Collection School Of Computing and Information Systems

2017

Machine learning

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Deep Learning On Lie Groups For Skeleton-Based Action Recognition, Zhiwu Huang, C. Wan, T. Probst, Gool L. Van Jul 2017

Deep Learning On Lie Groups For Skeleton-Based Action Recognition, Zhiwu Huang, C. Wan, T. Probst, Gool L. Van

Research Collection School Of Computing and Information Systems

In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional dynamic time warping, and then shallowly learn favorable Lie group features. In this paper we incorporate the Lie group structure into a deep network architecture to learn more appropriate Lie group features for 3D action recognition. Within the network structure, we design rotation mapping layers to transform the input Lie group features into desirable ones, which are aligned better in the temporal domain. To reduce the high feature …