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Physical Sciences and Mathematics Commons

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Engineering

University of Central Florida

Simulation

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Full-Text Articles in Physical Sciences and Mathematics

Modeling Social Norms In Real-World Agent-Based Simulations, Rahmatollah Beheshti Jan 2015

Modeling Social Norms In Real-World Agent-Based Simulations, Rahmatollah Beheshti

Electronic Theses and Dissertations

Studying and simulating social systems including human groups and societies can be a complex problem. In order to build a model that simulates humans' actions, it is necessary to consider the major factors that affect human behavior. Norms are one of these factors: social norms are the customary rules that govern behavior in groups and societies. Norms are everywhere around us, from the way people handshake or bow to the clothes they wear. They play a large role in determining our behaviors. Studies on norms are much older than the age of computer science, since normative studies have been a …


A Compiler-Based Framework For Automatic Extraction Of Program Skeletons For Exascale Hardware/Software Co-Design, Amruth Rudraiah Dakshinamurthy Jan 2013

A Compiler-Based Framework For Automatic Extraction Of Program Skeletons For Exascale Hardware/Software Co-Design, Amruth Rudraiah Dakshinamurthy

Electronic Theses and Dissertations

The design of high-performance computing architectures requires performance analysis of largescale parallel applications to derive various parameters concerning hardware design and software development. The process of performance analysis and benchmarking an application can be done in several ways with varying degrees of fidelity. One of the most cost-effective ways is to do a coarse-grained study of large-scale parallel applications through the use of program skeletons. The concept of a “program skeleton” that we discuss in this paper is an abstracted program that is derived from a larger program where source code that is determined to be irrelevant is removed for …