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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Gpu-Optimized Code For Long-Term Simulations Of Beam-Beam Effects In Colliders, Y. Roblin, V. Morozov, B. Terzić, M. Aturban, D. Ranjan, M. Zubair Jan 2013

Gpu-Optimized Code For Long-Term Simulations Of Beam-Beam Effects In Colliders, Y. Roblin, V. Morozov, B. Terzić, M. Aturban, D. Ranjan, M. Zubair

Computer Science Faculty Publications

We report on the development of the new code for long-term simulation of beam-beam effects in particle colliders. The underlying physical model relies on a matrix-based arbitrary-order symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for beam-beam interaction. The computations are accelerated through a parallel implementation on a hybrid GPU/CPU platform. With the new code, a previously computationally prohibitive long-term simulations become tractable. We use the new code to model the proposed medium-energy electron-ion collider (MEIC) at Jefferson Lab.


A Method For Identifying Personalized Representations In Web Archives, Mat Kelly, Justin F. Brunelle, Michele C. Weigle, Michael L. Nelson Jan 2013

A Method For Identifying Personalized Representations In Web Archives, Mat Kelly, Justin F. Brunelle, Michele C. Weigle, Michael L. Nelson

Computer Science Faculty Publications

Web resources are becoming increasingly personalized — two different users clicking on the same link at the same time can see content customized for each individual user. These changes result in multiple representations of a resource that cannot be canonicalized in Web archives. We identify characteristics of this problem by presenting a potential solution to generalize personalized representations in archives. We also present our proof-of-concept prototype that analyzes WARC (Web ARChive) format files, inserts metadata establishing relationships, and provides archive users the ability to navigate on the additional dimension of environment variables in a modified Wayback Machine.