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Physical Sciences and Mathematics Commons

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Electrical and Computer Engineering

Selected Works

2017

Noise

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Comparing Multiple Turbulence Restoration Algorithms Performance On Noisy Anisoplanatic Imagery, Michael Armand Rucci, Russell C. Hardie, Alexander J. Dapore Jun 2017

Comparing Multiple Turbulence Restoration Algorithms Performance On Noisy Anisoplanatic Imagery, Michael Armand Rucci, Russell C. Hardie, Alexander J. Dapore

Russell C. Hardie

In this paper, we compare the performance of multiple turbulence mitigation algorithms to restore imagery degraded by atmospheric turbulence and camera noise. In order to quantify and compare algorithm performance, imaging scenes were simulated by applying noise and varying levels of turbulence. For the simulation, a Monte-Carlo wave optics approach is used to simulate the spatially and temporally varying turbulence in an image sequence. A Poisson-Gaussian noise mixture model is then used to add noise to the observed turbulence image set. These degraded image sets are processed with three separate restoration algorithms: Lucky Look imaging, bispectral speckle imaging, and a …


Recursive Robust Pca Or Recursive Sparse Recovery In Large But Structured Noise, Chenlu Qiu, Namrata Vaswani, Brian Lois, Leslie Hogben Jun 2017

Recursive Robust Pca Or Recursive Sparse Recovery In Large But Structured Noise, Chenlu Qiu, Namrata Vaswani, Brian Lois, Leslie Hogben

Namrata Vaswani

This paper studies the recursive robust principal components analysis problem. If the outlier is the signal-of-interest, this problem can be interpreted as one of recursively recovering a time sequence of sparse vectors, St, in the presence of large but structured noise, Lt. The structure that we assume on Lt is that Lt is dense and lies in a low-dimensional subspace that is either fixed or changes slowly enough. A key application where this problem occurs is in video surveillance where the goal is to separate a slowly changing background (Lt) from moving foreground objects (St) on-the-fly. To solve the above …