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Physical Sciences and Mathematics Commons™
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Articles 1 - 3 of 3
Full-Text Articles in Physical Sciences and Mathematics
Student-Created Test Sheets, Samuel Laderach
Student-Created Test Sheets, Samuel Laderach
Honors Projects
Assessment plays a necessary role in the high school mathematics classroom, and testing is a major part of assessment. Students often struggle with mathematics tests and examinations due to math and test anxiety, a lack of student learning, and insufficient and inefficient student preparation. Practice tests, teacher-created review sheets, and student-created test sheets are ways in which teachers can help increase student performance, while ridding these detrimental factors. Student-created test sheets appear to be the most efficient strategy, and this research study examines the effects of their use in a high school mathematics classroom.
Family-Friendly Science: Increasing Family Engagement In Stem Education, Alison Bixler
Family-Friendly Science: Increasing Family Engagement In Stem Education, Alison Bixler
Honors Projects
Family engagement is vital to a child’s success in his or her academic career. Current research has focused more specifically on the relationship between parent engagement in science, technology, engineering and math (STEM) education and a student’s success in his or her STEM education. This paper is a summary of present research pertaining to this topic, as well as a summary of the results of a field-based study the author and faculty mentors completed to learn more about methods for engaging families in STEM education, particularly in the area of science. Present research indicates that a successful method for engaging …
Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown
Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown
Honors Projects
Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.