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Full-Text Articles in Physical Sciences and Mathematics

Teaching And Learning Under Covid-19 Public Health Edicts: The Role Of Household Lockdowns And Prior Technology Usage, Neil Guppy, David Boud, Tania Heap, Dominique Verpoorten, Uwe Matzat, Joanna Tai, Louise Lutze-Mann, Mary Roth, Patsie Polly, Jamie-Lee Burgess, Jenilyn L. Agapito, Silvia K. Bartolic Nov 2021

Teaching And Learning Under Covid-19 Public Health Edicts: The Role Of Household Lockdowns And Prior Technology Usage, Neil Guppy, David Boud, Tania Heap, Dominique Verpoorten, Uwe Matzat, Joanna Tai, Louise Lutze-Mann, Mary Roth, Patsie Polly, Jamie-Lee Burgess, Jenilyn L. Agapito, Silvia K. Bartolic

Department of Information Systems & Computer Science Faculty Publications

Public health edicts necessitated by COVID-19 prompted a rapid pivot to remote online teaching and learning. Two major consequences followed: households became students' main learning space, and technology became the sole medium of instructional delivery. We use the ideas of "digital disconnect" and "digital divide" to examine, for students and faculty, their prior experience with, and proficiency in using, learning technology. We also explore, for students, how household lockdowns and digital capacity impacted learning. Our findings are drawn from 3806 students and 283 faculty instructors from nine higher education institutions across Asia, Australia, Europe, and North America. For instructors, we …


The Incubation Effect Among Students Playing An Educational Game For Physics, May Marie P. Talandron-Felipe, Ma. Mercedes T. Rodrigo Jul 2021

The Incubation Effect Among Students Playing An Educational Game For Physics, May Marie P. Talandron-Felipe, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

The incubation effect (IE) is a problem-solving phenomenon composed of three phases: pre-incubation where one fails to solve a problem; incubation, a momentary break where time is spent away from the unsolved problem; and post-incubation where the unsolved problem is revisited and solved. Literature on IE was limited to experiments involving traditional classroom activities. This initial investigation showed evidence of IE instances in a computer-based learning environment. This paper consolidates the studies on IE among students playing an educational game called Physics Playground and presents further analysis to examine the incidence of post-incubation or the revisit to a previously unsolved …


Ethics Of Ai In Education: Towards A Community-Wide Framework, Wayne Holmes, Kaska Poraysa-Pomsta, Ken Holstein, Emma Sutherland, Toby Baker, Simon Buckingham Shum, Olga C. Santos, Ma. Mercedes T. Rodrigo, Mutlu Cukurova, Ig Ibert Bittencourt, Kenneth R. Koedinger Apr 2021

Ethics Of Ai In Education: Towards A Community-Wide Framework, Wayne Holmes, Kaska Poraysa-Pomsta, Ken Holstein, Emma Sutherland, Toby Baker, Simon Buckingham Shum, Olga C. Santos, Ma. Mercedes T. Rodrigo, Mutlu Cukurova, Ig Ibert Bittencourt, Kenneth R. Koedinger

Department of Information Systems & Computer Science Faculty Publications

While Artificial Intelligence in Education (AIED) research has at its core the desire to support student learning, experience from other AI domains suggest that such ethical intentions are not by themselves sufficient. There is also the need to consider explicitly issues such as fairness, accountability, transparency, bias, autonomy, agency, and inclusion. At a more general level, there is also a need to differentiate between doing ethical things and doing things ethically, to understand and to make pedagogical choices that are ethical, and to account for the ever-present possibility of unintended consequences. However, addressing these and related questions is far …


Cura Personalis: Institutionalizing Compassion During Emergency Remote Teaching, Ma. Monica L. Moreno, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Timothy Jireh Gaspar, Jenilyn L. Agapito Jan 2021

Cura Personalis: Institutionalizing Compassion During Emergency Remote Teaching, Ma. Monica L. Moreno, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Timothy Jireh Gaspar, Jenilyn L. Agapito

Department of Information Systems & Computer Science Faculty Publications

Faced with the fears and anxieties brought on by the COVID-19 crisis, educational institutions had to devise new compassion-based teaching and learning policies and approaches that recognized and provided for the pandemic’s psychological and emotional toll. This paper describes how the Ateneo de Manila University in the Philippines enacted its core value of cura personalis, care for the entire person, in the context of emergency remote teaching. We describe the circumstances that prompted the greater emphasis on compassion and the adjustments to classroom management, course content, class interactions, and assessment. Finally we describe the tradeoffs or costs of this …


Transactional Distances During Emergency Remote Teaching Experiences, Ma. Monica L. Moreno, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Timothy Jireh Gaspar, Jenilyn L. Agapito Jan 2021

Transactional Distances During Emergency Remote Teaching Experiences, Ma. Monica L. Moreno, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Timothy Jireh Gaspar, Jenilyn L. Agapito

Department of Information Systems & Computer Science Faculty Publications

The Transactional Distance Theory posits that successful remote learning occurs when teachers decrease psychological or transactional gaps. Narrowing the transactional distance can be achieved through a balance of appropriate course structure and dialogue, fostering healthy student autonomy in the process. This paper describes the Emergency Remote Teaching experiences of faculty and students of the Ateneo de Manila University in the Philippines. It examines these experiences in the context of the transactional distance framework. Findings show that a sudden shift to remote learning mandates greater student autonomy, which increases transactional distance. Because of this, efforts by faculty to increase student-teacher dialogue …


Xiphias: Using A Multidimensional Approach Towards Creating Meaningful Gamification-Based Badge Mechanics, Jonathan D.L Casano, Jenilyn L. Agapito, Nicole Ann F. Tolosa Jan 2021

Xiphias: Using A Multidimensional Approach Towards Creating Meaningful Gamification-Based Badge Mechanics, Jonathan D.L Casano, Jenilyn L. Agapito, Nicole Ann F. Tolosa

Department of Information Systems & Computer Science Faculty Publications

This paper shows the design and initial testing of three new Xiphias Badges --Presence; Mastery; and Antifragility – based on the merging of the salient features from James Clear’s Behavior Change model (2016); Johann Hari’s Lost Connections model (2018); and Jordan Peterson’s recent interpretation of the Big Five model of Personality Traits (2007). This multidimensional approach is an attempt to cater to the multidimensionality of a user and aims to be a more universal gamification approach that taps into internal motivations. The badge mechanics were tested on 69 undergraduate students using a Low-Fidelity Gamified Tracker. The results of a survey …


Comparison Of English Comprehension Among Students From Different Backgrounds Using A Narrative-Centered Digital Game, May Marie P. Talandron-Felipe, Kent Levi A. Bonifacio, Gladys S. Ayunar, Ma. Mercedes T. Rodrigo Jan 2021

Comparison Of English Comprehension Among Students From Different Backgrounds Using A Narrative-Centered Digital Game, May Marie P. Talandron-Felipe, Kent Levi A. Bonifacio, Gladys S. Ayunar, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

This paper reports the continuation of the field testing of a narrative-centered digital game for English comprehension called Learning Likha: Rangers to the Rescue (LLRR) with a two-fold goal: first, identify the differences in terms of usage, attitudes towards, and perceptions of the English language between students from southern Philippines and the National Capital Region, and second, to determine how the LLRR in-game performance, post-test comprehension scores, engagement, and motivation of students differ between the groups. The participants who are grade school students from a province in southern Philippines answered questionnaires about their attitude towards and perception of English, played …


For People And Planet: Teachers’ Evaluation Of An Educational Mobile Game And Resource Pack, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Janina Carla M. Castro, Abigail Marie T. Favis, Ingrid Yvonne Herras, Francesco U. Amante, Hakeem Jimenez, Juan Carlo F. Mallari, Kevin Arnel C. Mora, Walfrido David A. Diy, Jaclyn Ting Ting M. Lim, Ma. Assunta C. Cuyegkeng Jan 2021

For People And Planet: Teachers’ Evaluation Of An Educational Mobile Game And Resource Pack, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Janina Carla M. Castro, Abigail Marie T. Favis, Ingrid Yvonne Herras, Francesco U. Amante, Hakeem Jimenez, Juan Carlo F. Mallari, Kevin Arnel C. Mora, Walfrido David A. Diy, Jaclyn Ting Ting M. Lim, Ma. Assunta C. Cuyegkeng

Department of Information Systems & Computer Science Faculty Publications

For People and Planet: An SDG Adventure refers to a freely available Android-based narrative adventure game and teacher resource pack that helps learners see the United Nations Sustainable Development Goals (SDGs) in their day-to-day lives. In this paper, we describe the results of an evaluation of both the game and the resource pack by eight (8) middle school teachers. After playing the game and reading the resource pack, teachers gave their feedback about what they liked best and least about the materials, how they could use these resources for their classes, and how these resources could be improved further. Overall, …


Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola Jan 2021

Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola

Mathematics Faculty Publications

The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) design is based on sound pedagogical principles and gamification elements. However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison, and addition and subtraction. The integration of these apps in the …


Development Of A Gamified Number Line App For Teaching Estimation And Number Sense In Grades 1 To 7, Debbie Marie Verzosa, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino Jan 2021

Development Of A Gamified Number Line App For Teaching Estimation And Number Sense In Grades 1 To 7, Debbie Marie Verzosa, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino

Mathematics Faculty Publications

Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning, a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers, particularly their estimation and number sense skills. The gamification features of the app, as well as strategies for integration in a classroom are also presented. This …


Designing Performance Tasks In Mathematics Using Technological Tools, Ma. Louise Antonette N. De Las Peñas, Debbie Marie Versoza, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino Jan 2021

Designing Performance Tasks In Mathematics Using Technological Tools, Ma. Louise Antonette N. De Las Peñas, Debbie Marie Versoza, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino

Mathematics Faculty Publications

In the Philippines, the performance task is one of the major summative assessments in the K to 12 curriculum. This paper discusses how performance tasks may utilize mathematical apps within the context of blended learning. Guidelines on designing performance tasks; as well as the GRASPS framework; are discussed. Performance tasks that cut across various grade levels and strands of mathematics are presented. These involve divisibility (Numbers); integer and polynomial operations (Algebra); triangle centers (Geometry); and statistics (Statistics). The performance tasks described in this paper can provide an initial idea for the design of other summative assessments and contribute to the …


Design And Deployment Of A Mobile Learning Cloud Network To Facilitate Open Educational Resources For Asynchronous Learning, Joselito Christian Paulus M. Villanueva, Mark Anthony V. Melendres, Catherine Genevieve B. Lagunzad, Nathaniel Joseph C. Libatique Jan 2021

Design And Deployment Of A Mobile Learning Cloud Network To Facilitate Open Educational Resources For Asynchronous Learning, Joselito Christian Paulus M. Villanueva, Mark Anthony V. Melendres, Catherine Genevieve B. Lagunzad, Nathaniel Joseph C. Libatique

Biology Faculty Publications

This paper describes the design and deployment of a mobile cloud network that facilitates open educational resource content distribution. The setup utilized clustered single board computers as content, communication and monitoring servers. It was installed in a Public High School where stakeholders, using their mobile devices, were given access to preloaded content via wireless local area network. Initial tests of the mobile cloud showed good network performance. Teachers were randomly selected to evaluate the content validity and delivery of the OER content. Results show that the quality of the network’s OER content is very satisfactory. This implementation shows the advantage …


Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola Jan 2021

Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola

Mathematics Faculty Publications

The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution; especially when application (app) design is based on sound pedagogical principles and gamification elements. However; an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison; and addition and subtraction. The integration of these apps in the …