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Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch
Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch
Research Collection School Of Computing and Information Systems
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.