Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

2021

California Polytechnic State University, San Luis Obispo

Application

Articles 1 - 1 of 1

Full-Text Articles in Physical Sciences and Mathematics

Procedural Plant Generation With Floragen, Christopher Wesley Wright Dec 2021

Procedural Plant Generation With Floragen, Christopher Wesley Wright

Computer Engineering

A particularly challenging aspect of game design revolves around asset creation. Often new developers become lost in nuances and time investment required to learn 3d asset creation software. While many game development platforms provide an internal asset store, these assets are often expensive or limited. These assets restrict the flexibility for a creator to fully control the product they create. A critical asset type in many games is flora. Good looking trees and plants add environmental variation when added properly. In this project, I designed and implemented an add-on dubbed FloraGen to the 3D modeling software Blender in which users …