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Physical Sciences and Mathematics Commons™
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Articles 1 - 4 of 4
Full-Text Articles in Physical Sciences and Mathematics
Generation Of Crowd Arrival And Destination Locations/Times In Complex Transit Facilities, Brian Ricks, Andrew Dobson, Athanasios Krontiris, Kostas Bekris, Mubbasir Kapadia, Fred Roberts
Generation Of Crowd Arrival And Destination Locations/Times In Complex Transit Facilities, Brian Ricks, Andrew Dobson, Athanasios Krontiris, Kostas Bekris, Mubbasir Kapadia, Fred Roberts
Computer Science Faculty Publications
In order to simulate virtual agents in the replica of a real facility across a long time span, a crowd simulation engine needs a list of agent arrival and destination locations and times that reflect those seen in the actual facility. Working together with a major metropolitan transportation authority, we propose a specification that can be used to procedurally generate this information. This specification is both uniquely compact and expressive—compact enough to mirror the mental model of building managers and expressive enough to handle the wide variety of crowds seen in real urban environments. We also propose a procedural algorithm …
Design And Pilot Testing Of Subgoal Labeled Worked Examples For Five Core Concepts In Cs1, Lauren E. Margulieux, Briana B. Morrison, Adrienne Decker
Design And Pilot Testing Of Subgoal Labeled Worked Examples For Five Core Concepts In Cs1, Lauren E. Margulieux, Briana B. Morrison, Adrienne Decker
Computer Science Faculty Publications
Subgoal learning has improved student problem-solving performance in programming, but it has been tested for only oneto-two hours of instruction at a time. Our work pioneers implementing subgoal learning throughout an entire introductory programming course. In this paper we discuss the protocol that we used to identify subgoals for core programming procedures, present the subgoal labels created for the course, and outline the subgoal-labeled instructional materials that were designed for a Java-based course. To examine the effect of subgoal labeled materials on student performance in the course, we compared quiz and exam grades between students who learned using subgoal labels …
A Communication Architecture For Crowd Management In Emergency And Disruptive Scenarios, Alfredo J. Perez, Sherali Zeadally
A Communication Architecture For Crowd Management In Emergency And Disruptive Scenarios, Alfredo J. Perez, Sherali Zeadally
Computer Science Faculty Publications
Crowd management aims to develop support infrastructures that can effectively manage crowds at any time. In emergency and disruptive scenarios this concept can minimize the risk to human life and to the infrastructure. We propose the Communication Architecture for Crowd Management (CACROM), which can support crowd management under emergency and disruptive scenarios. We identify, describe, and discuss the various components of the proposed architecture, and we briefly discuss open challenges in the design of crowd management systems for emergency and disruptive scenarios.
Computational Thinking Bins: Outreach And More, Briana B. Morrison, Brian Dorn, Michelle Friend
Computational Thinking Bins: Outreach And More, Briana B. Morrison, Brian Dorn, Michelle Friend
Computer Science Faculty Publications
Computational Thinking Bins are stand alone, individual boxes, each containing an activity for groups of students that teaches a computing concept. We have a devised a system that has allowed us to create an initial set, test the set, continually improve and add to our set. We currently use these bins in outreach events for middle and high school students. As we have shared this resource with K-12 teachers, many have expressed an interest in acquiring their own set. In this paper we will share our experience throughout the process, introduce the bins, and explain how you can create your …