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Full-Text Articles in Physical Sciences and Mathematics

Interface Design Requirements For Playing Pong With A Single Switch Device, Brian Mac Namee, John Gilligan Jan 2006

Interface Design Requirements For Playing Pong With A Single Switch Device, Brian Mac Namee, John Gilligan

Conference papers

Motivated by a desire for increased accessibility in digital games, in this paper we consider the design requirements for an interface to a variation of the game Pong for single-switch users. We consider the issues in the design of accessible interfaces for games and propose a set of interface configurations for playing Pong, using this as a proof of concept for more elaborate games.


The History Of Computer Games, Jill Cirasella, Danny Kopec Jan 2006

The History Of Computer Games, Jill Cirasella, Danny Kopec

Publications and Research

This handout presents milestones in the history of computer backgammon, computer bridge, computer checkers, computer chess, computer Go, computer Othello, and computer poker.


Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris Dec 2005

Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris

Jose P Zagal

Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …