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Physical Sciences and Mathematics Commons

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Computer Sciences

1993

Computer simulation

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Object Interaction In A Parallel Object-Oriented Discrete-Event Simulation, Walter G. Trachsel Dec 1993

Object Interaction In A Parallel Object-Oriented Discrete-Event Simulation, Walter G. Trachsel

Theses and Dissertations

This thesis investigates object interaction issues involved in developing an object-oriented parallel discrete-event simulation and develops a simulation model that provides object interaction capabilities. The research covers issues in object representation, object interaction, object management. discrete-event simulation, and parallel simulation. There are three primary types of objects that the research discusses. The first type is a basic simulation object, whose size and behavior is insignificant compared to the size of the simulation as a whole. The second type is an aggregate object which consists of smaller component objects that interact and affect the performance of the larger object as a …


Developing Realistic Cooperative Behaviors For Autonomous Agents In Air Combat Simulation, Dean P. Hipwell Dec 1993

Developing Realistic Cooperative Behaviors For Autonomous Agents In Air Combat Simulation, Dean P. Hipwell

Theses and Dissertations

This thesis investigated, developed and implemented cooperative decision-making behaviors in an air combat simulation by using a knowledge-based system. Knowledge-based systems were well suited for this task because of built- in features such as inference engines and rule-based constructs. This thesis addresses the specific problem of generating autonomous forces for inclusion in the Advanced Research Projects Agency Distributed Interactive Simulation program. Existing autonomous forces implementations lacked flexibility, realistic behaviors, real-time planning and other features. The simulation system in this thesis addresses the problem of realistic behavior by modeling pilot decision processes rather than aircraft platforms. The system is based on …


Object-Oriented Design And Implementation Of A Parallel Ada Simulation System, James T. Belford Nov 1993

Object-Oriented Design And Implementation Of A Parallel Ada Simulation System, James T. Belford

Theses and Dissertations

Simulations which model the behavior real world entities are often large and complex, and require frequent changes to the configuration. This research effort examines the benefits of using object-oriented techniques to develop a distributed simulation environment which supports modularity, modifiability, and portability. The components of the Parallel Discrete Event Simulation PDES environment are identified and modeled using the Rumbaugh modeling technique. From the model, a prototype implementation of a Parallel Ada Simulation Environment PASE is accomplished using Classic Ada. A system interface for the Intel ipsc2 Hypercube was developed to illustrate the concepts of modularity and portability. In addition, the …