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Physical Sciences and Mathematics Commons™
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- 3D printing (1)
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Articles 1 - 4 of 4
Full-Text Articles in Physical Sciences and Mathematics
Improving 3d Printed Prosthetics With Sensors And Motors, Rachel Zarin
Improving 3d Printed Prosthetics With Sensors And Motors, Rachel Zarin
Honors Projects
A 3D printed hand and arm prosthetic was created from the idea of adding bionic elements while keeping the cost low. It was designed based on existing models, desired functions, and materials available. A tilt sensor keeps the hand level, two motors move the wrist in two different directions, a limit switch signals the fingers to open and close, and another motor helps open and close the fingers. All sensors and motors were built on a circuit board, programmed using an Arduino, and powered by a battery. Other supporting materials include metal brackets, screws, guitar strings, elastic bands, small clamps, …
Code4her Spring 2019, Aidan White
Code4her Spring 2019, Aidan White
Honors Projects
CODE4her is a mentorship program for girls in grades 5-8. Participants are paired with a BGSU student who acts as their mentor for the duration of the session. The goal of the organization is to give the girls a welcoming environment where the participants are able to learn about computer science.
Teaching Computers To Teach Themselves: Synthesizing Training Data Based On Human-Perceived Elements, James Little
Teaching Computers To Teach Themselves: Synthesizing Training Data Based On Human-Perceived Elements, James Little
Honors Projects
Isolation-Based Scene Generation (IBSG) is a process for creating synthetic datasets made to train machine learning detectors and classifiers. In this project, we formalize the IBSG process and describe the scenarios—object detection and object classification given audio or image input—in which it can be useful. We then look at the Stanford Street View House Number (SVHN) dataset and build several different IBSG training datasets based on existing SVHN data. We try to improve the compositing algorithm used to build the IBSG dataset so that models trained with synthetic data perform as well as models trained with the original SVHN training …
Gem-Pso: Particle Swarm Optimization Guided By Enhanced Memory, Kevin Fakai Chen
Gem-Pso: Particle Swarm Optimization Guided By Enhanced Memory, Kevin Fakai Chen
Honors Projects
Particle Swarm Optimization (PSO) is a widely-used nature-inspired optimization technique in which a swarm of virtual particles work together with limited communication to find a global minimum or optimum. PSO has has been successfully applied to a wide variety of practical problems, such as optimization in engineering fields, hybridization with other nature-inspired algorithms, or even general optimization problems. However, PSO suffers from a phenomenon known as premature convergence, in which the algorithm's particles all converge on a local optimum instead of the global optimum, and cannot improve their solution any further. We seek to improve upon the standard Particle Swarm …