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Electronic Thesis and Dissertation Repository

Theses/Dissertations

2013

Believable character

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Representing Game Dialogue As Expressions In First-Order Logic, Kaylen Fj Wheeler May 2013

Representing Game Dialogue As Expressions In First-Order Logic, Kaylen Fj Wheeler

Electronic Thesis and Dissertation Repository

Despite advancements in graphics, physics, and artificial intelligence, modern video games are still lacking in believable dialogue generation. The more complex and interactive stories in modern games may allow the player to experience different paths in dialogue trees, but such trees are still required to be manually created by authors. Recently, there has been research on methods of creating emergent believable behaviour, but these are lacking true dialogue construction capabilities. Because the mapping of natural language to meaningful computational representations (logical forms) is a difficult problem, an important first step may be to develop a means of representing in-game dialogue …