Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 12 of 12

Full-Text Articles in Physical Sciences and Mathematics

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson Dec 2013

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson

Computer Science and Software Engineering

Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.


Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth Dec 2013

Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth

Computer Science and Software Engineering

This project explores the use of an inexpensive 3D camera for the acquisition and reconstruction of mid-size objects. The disparity of objects between stereo image pairs are used to calculate depth and generate a depth map. The depth map is used to generate a point cloud representation of the object from a single view. Finally, point clouds are generated from several views of an object and then aligned and merged into a seamless 360-degree point cloud.


High Performance Regional Ocean Modeling With Gpu Acceleration, Ian Panzer, Spencer Lines, Jason Mak, Paul Choboter, Chris Lupo Sep 2013

High Performance Regional Ocean Modeling With Gpu Acceleration, Ian Panzer, Spencer Lines, Jason Mak, Paul Choboter, Chris Lupo

Computer Science and Software Engineering

The Regional Ocean Modeling System (ROMS) is an open-source, free-surface, primitive equation ocean model used by the scientific community for a diverse range of applications [1]. ROMS employs sophisticated numerical techniques, including a split-explicit time-stepping scheme that treats the fast barotropic (2D) and slow baroclinic (3D) modes separately for improved efficiency [2]. ROMS also contains a suite of data assimilation tools that allow the user to improve the accuracy of a simulation by incorporating observational data. These tools are based on four dimensional variational methods [3], which generate reliable results, but require more computational resources than without any assimilation of …


Towards Three-Dimensional Underwater Mapping Without Odometry, Alistair Dobke, Joshua Vasquez, Lauren Lieu, Ben Chasnov, Christopher Clark, Ian Dunn, Zoë J. Wood, Timothy Gambin Aug 2013

Towards Three-Dimensional Underwater Mapping Without Odometry, Alistair Dobke, Joshua Vasquez, Lauren Lieu, Ben Chasnov, Christopher Clark, Ian Dunn, Zoë J. Wood, Timothy Gambin

Computer Science and Software Engineering

This paper presents a method for the creation of three-dimensional maps of underwater cisterns and wells using a submersible robot equipped with two scanning sonars and a compass. Previous work in this area utilized a particle filter to perform offline simultaneous localization and mapping (SLAM) in two dimensions using a single sonar [11]. This work utilizes scan matching and incorporates an additional sonar that scans in a perpendicular plane. Given a set of overlapping horizontal and vertical sonar scans, an algorithm was implemented to map underwater chambers by matching sets of scans using a weighted iterative closest point (ICP) method. …


Wireless Cloud Architecture Based On Thin Clients And Ontologies, Todor Cooklev, Lubomir Stanchev, Chao Chen Aug 2013

Wireless Cloud Architecture Based On Thin Clients And Ontologies, Todor Cooklev, Lubomir Stanchev, Chao Chen

Computer Science and Software Engineering

Recently, several researchers have discovered the need for radios to use description techniques for the objects in the wireless realm. The concept of RF field-programmable analog array (FPAA) was also proposed recently and the lack of hardware abstractions was identified as a problem. We propose a hardware abstraction for RF FPAAs, which enables an open RF-digital interface. We advance the concept of wireless thin clients. These clients are connected to the cloud using the open RF-digital interface. We describe the architecture of a comprehensive wireless ontology.


Motion Controlled Graphics Applications, Robert Burton Jr. Jun 2013

Motion Controlled Graphics Applications, Robert Burton Jr.

Computer Science and Software Engineering

This project implements a new control scheme for the OpenGL racing game Crusin Pangea[3] using the motion tracking Leap Motion device[1]. It attempts to increase the engagement with the user by interacting on a more fundamental basis of control. The advantages and drawbacks of this new control scheme are then analyzed based on feedback from a user test group.


Brovine: Mammary Gland Gene Database, Therin C. Irwin Jun 2013

Brovine: Mammary Gland Gene Database, Therin C. Irwin

Computer Science and Software Engineering

Brovine is used by the Animal Science department at Cal Poly to catalog and analyze genetic information. Brovine, or the Mammary Gland Gene Database, is a system used to store and categorize genetic information which is gathered through experimentation and through TESS, a web application that lets users search through catalogs of similar genetic information. This document describes the purpose, use, and maintenance of Brovine.


Gravity Evolved, Clark Duvall Jun 2013

Gravity Evolved, Clark Duvall

Computer Science and Software Engineering

Gravity Evolved is a galactic physics game, created for mobile devices. In the game, you make your own solar system by creating planets, and then placing weapons on the planets. The physics of these planets and projectiles shot by the weapons are then simulated. Gravity Evolved has a Battle mode, where your solar system is pitted against an opposing solar system. In Battle mode, you earn money to unlock, create, and upgrade items in your solar system. Gravity Evolved will be on the Apple App Store and Google Play Store in the summer of 2013.


An Evaluation Of Interactive Test-Driven Labs With Webide In Cs0, David S. Janzen, John Clements, Michael Hilton May 2013

An Evaluation Of Interactive Test-Driven Labs With Webide In Cs0, David S. Janzen, John Clements, Michael Hilton

Computer Science and Software Engineering

WebIDE is a framework that enables instructors to develop and deliver online lab content with interactive feedback. The ability to create lock-step labs enables the instructor to guide students through learning experiences, demonstrating mastery as they proceed. Feedback is provided through automated evaluators that vary from simple regular expression evaluation to syntactic parsers to applications that compile and run programs and unit tests. This paper describes WebIDE and its use in a CS0 course that taught introductory Java and Android programming using a test-driven learning approach. We report results from a controlled experiment that compared the use of dynamic WebIDE …


Project Writeup On Amethyst: A 3d Adventure Game For Tablets, Adam Hintz Apr 2013

Project Writeup On Amethyst: A 3d Adventure Game For Tablets, Adam Hintz

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.


Csc Senior Project: Nlpstats, Michael Mease Mar 2013

Csc Senior Project: Nlpstats, Michael Mease

Computer Science and Software Engineering

Natural Language Processing has recently increased in popularity. The field of authorship analysis, specifically, uses various characteristics of text quantified by markers. NLPStats serves as a tool designed to streamline marker extraction based on user needs. A flexible query system allows for custom marker requests, adjustment of result formatting, and preprocessing options. Furthermore, an efficiently designed structure ensures that users retrieve information quickly. As a whole, NLPStats enables anyone, regardless of NLP experience, to extract important information about the text of a document.


Amethyst: A 3d Adventure Game For Tablets, Ross Light Mar 2013

Amethyst: A 3d Adventure Game For Tablets, Ross Light

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.