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Physical Sciences and Mathematics Commons

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Computer Sciences

University of New Orleans

Game Development

Publication Year

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Full-Text Articles in Physical Sciences and Mathematics

The Kati Module System: Modular Design For Delivering Character Focused Dialogue In Games, Stephen J. Marcel May 2021

The Kati Module System: Modular Design For Delivering Character Focused Dialogue In Games, Stephen J. Marcel

University of New Orleans Theses and Dissertations

The Kati Module System is an interconnected set of programming modules intended to facilitate dynamic text authoring for interactive experiences (for example, games). It is a long-standing goal for interactive experiences to dynamically adapt their textual output based on the user or player's choices and predilections, but to account for this vast possibility space requires an amount of authoring that is frequently untenable, especially for small studios. Advances in machine learning have produced incredible progress in the field of Natural Language Generation (NLG). Though this produces impressive surface level text, it does so without an internal representation that can be …


Detecting Metagame Shifts In League Of Legends Using Unsupervised Learning, Dustin P. Peabody May 2018

Detecting Metagame Shifts In League Of Legends Using Unsupervised Learning, Dustin P. Peabody

University of New Orleans Theses and Dissertations

Over the many years since their inception, the complexity of video games has risen considerably. With this increase in complexity comes an increase in the number of possible choices for players and increased difficultly for developers who try to balance the effectiveness of these choices. In this thesis we demonstrate that unsupervised learning can give game developers extra insight into their own games, providing them with a tool that can potentially alert them to problems faster than they would otherwise be able to find. Specifically, we use DBSCAN to look at League of Legends and the metagame players have formed …