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Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

University of Nebraska at Omaha

2019

Crowd generation

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Full-Text Articles in Physical Sciences and Mathematics

Generation Of Crowd Arrival And Destination Locations/Times In Complex Transit Facilities, Brian Ricks, Andrew Dobson, Athanasios Krontiris, Kostas Bekris, Mubbasir Kapadia, Fred Roberts Oct 2019

Generation Of Crowd Arrival And Destination Locations/Times In Complex Transit Facilities, Brian Ricks, Andrew Dobson, Athanasios Krontiris, Kostas Bekris, Mubbasir Kapadia, Fred Roberts

Computer Science Faculty Publications

In order to simulate virtual agents in the replica of a real facility across a long time span, a crowd simulation engine needs a list of agent arrival and destination locations and times that reflect those seen in the actual facility. Working together with a major metropolitan transportation authority, we propose a specification that can be used to procedurally generate this information. This specification is both uniquely compact and expressive—compact enough to mirror the mental model of building managers and expressive enough to handle the wide variety of crowds seen in real urban environments. We also propose a procedural algorithm …