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Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

University of Nebraska at Omaha

2009

Virtual worlds

Information Systems and Quantitative Analysis Faculty Proceedings & Presentations

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Full-Text Articles in Physical Sciences and Mathematics

My Guild, My Team: Applying The Technology Capabilities Of Massively Multiplayer Online Games To Virtual Project Teams, Dawn Owens, Deepak Khazanchi May 2009

My Guild, My Team: Applying The Technology Capabilities Of Massively Multiplayer Online Games To Virtual Project Teams, Dawn Owens, Deepak Khazanchi

Information Systems and Quantitative Analysis Faculty Proceedings & Presentations

Millions of people are playing Massively Multiplayer Online Games (MMOGs), a computer game genre where thousands of players interact daily in highly complex virtual world environments. These players self-organize, develop skills, and acquire various roles. MMOGs appear to mirror the complexity of the business context while offering unique technology capabilities that appear to encourage group participation and emergent leadership. Managing a remote workforce across different time zones, geography and culture requires effective virtual collaboration and management of communication, coordination challenges and control issues. Therefore, the purpose of this paper is to explore the unique technology capabilities of MMOGs and propose …