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Physical Sciences and Mathematics Commons

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Computer Sciences

University of Nebraska at Omaha

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2013

Computer science education

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Full-Text Articles in Physical Sciences and Mathematics

A Critique Of “Gamification” In Khan Academy, Betsy Disalvo, Briana B. Morrison Aug 2013

A Critique Of “Gamification” In Khan Academy, Betsy Disalvo, Briana B. Morrison

Computer Science Faculty Proceedings & Presentations

Khan Academy (Kahn Acadamy, 2013) is an informal online learning platform that is adding game elements that participants encounter as they move through curricula. This “gamification”, includes the addition of badges, accomplishment statistics and skill tree visualizations that reflect the completion of different learning task and participation in the online community. In this paper we outline the types of gamification used in Khan academy and reflect on their effectiveness in relation to learning theory and motivation theory.