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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Rendering Hypercomplex Fractals, Anthony Atella Jan 2018

Rendering Hypercomplex Fractals, Anthony Atella

Honors Projects

Fractal mathematics and geometry are useful for applications in science, engineering, and art, but acquiring the tools to explore and graph fractals can be frustrating. Tools available online have limited fractals, rendering methods, and shaders. They often fail to abstract these concepts in a reusable way. This means that multiple programs and interfaces must be learned and used to fully explore the topic. Chaos is an abstract fractal geometry rendering program created to solve this problem. This application builds off previous work done by myself and others [1] to create an extensible, abstract solution to rendering fractals. This paper covers …


Differential Self-Presentation Across Multiple Social Network Sites, Joshua M. Amaral Jan 2018

Differential Self-Presentation Across Multiple Social Network Sites, Joshua M. Amaral

Honors Projects

This study investigates the ways in which users of multiple social network sites (SNSs) differ their self-presentation across the various SNSs that they use; as well as analyzes how SNS users alter their self-presentation on SNSs based on their perceived audience. This study was granted permission by participants to follow their Facebook, Twitter, Instagram, and Snapchat accounts and to perform content analysis on the artifacts that they generated during the phase of observation. A grounded theory approach was implemented and was effective in coding and analyzing both the ephemeral and non-ephemeral content observed in this study. Results indicate that participants …


Visualizing Sorting Algorithms, Brian Faria Jan 2017

Visualizing Sorting Algorithms, Brian Faria

Honors Projects

This paper discusses a study performed on animating sorting algorithms as a learning aid for classroom instruction. A web-based animation tool was created to visualize four common sorting algorithms: Selection Sort, Bubble Sort, Insertion Sort, and Merge Sort. The animation tool would represent data as a bar-graph and after selecting a data-ordering and algorithm, the user can run an automated animation or step through it at their own pace. Afterwards, a study was conducted with a voluntary student population at Rhode Island College who were in the process of learning algorithms in their Computer Science curriculum. The study consisted of …


Crossing The Line, Cameron Bryce Jan 2016

Crossing The Line, Cameron Bryce

Honors Projects

In The Cambridge Introduction to Narrative, author H. Porter Abbott defines narrative as “the representation of an event or a series of events” (13). Given this broad definition, narrative events can be represented in a number of ways, as seen in different storytelling mediums like literature, film, television, paintings, video games, or even daily oral storytelling. Narrative is the way in which one communicates a story. In literature, writers must use text and the placement of text on a page or a screen in order to convey a series of events. Writers can utilize narrators in literature in a number …


Knotswithstanding!, Erik S. Nestor Jan 2015

Knotswithstanding!, Erik S. Nestor

Honors Projects

Knotswithstanding! is an internet based application built using HTML5, CSS, and JavaScript. It is a pedagogical utility that facilitates the construction and analysis of mathematical knots, as well as the demonstration of knot theory fundamentals. It uses a "stick based" tile layout system, allowing a user to draw a knot by dragging the mouse pointer across a grid. Once a knot is complete, functionality is available to check for validity, identify the number of crossings, and determine other invariants including tricolorability and Dowker notation. It features 500 iterable storage banks, and functionality for a sequence of knot renderings to be …


Graph-Ene, James E. Torres Jan 2014

Graph-Ene, James E. Torres

Honors Projects

GRAPH-ENE is a rich internet application for building and manipulating undirected, simple graphs. It is intended for use as a classroom teaching aid, plus as a tool for students to interactively manipulate graphs for assignments. Being web based, it is portable—it can run anywhere a browser is available. Since it is interactive, it provides problem-solving capabilities that are not available using pencil and paper.


Inter Spem Et Metum, Fiat Lux, Michael A. Mota Apr 2010

Inter Spem Et Metum, Fiat Lux, Michael A. Mota

Honors Projects

Explores the design and development of a simple, 3D flight simulator. The resulting application allows users to pilot an abstract human avatar and to create free-hand strokes and physically-based explosions onto the environment through a ball discharge meta-game feature. Uses the C++ language, and the ancillary programming API libraries, OpenGL, GLEW, and Win32.


Proe: Pseudo Random Optimized Encryption, Louis J. Ricci Jan 2007

Proe: Pseudo Random Optimized Encryption, Louis J. Ricci

Honors Projects

Examines the development and testing of the PROE encryption algorithm, including design decisions ensuring security and speed. Demonstrates implementation in the x86-64 assembler.


Rhode Island College Mobile Course Catalog, Lianne Elsner Jan 2006

Rhode Island College Mobile Course Catalog, Lianne Elsner

Honors Projects

Consists of a suite of computer programs written in Visual Basic.net and embedded Visual Basic 3.0, whose purpose is to display the RIC course catalog on a Pocket PC device running Windows Mobile. The program package allows major course requirements and information to be viewed on a single screen. Included is a desktop computer program which allows faculty and staff to make changes to the database of courses.