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Gamespect: A Composition Framework And Meta-Level Domain Specific Aspect Language For Unreal Engine 4, Benjamin Jay Geisler
Gamespect: A Composition Framework And Meta-Level Domain Specific Aspect Language For Unreal Engine 4, Benjamin Jay Geisler
CCE Theses and Dissertations
Game engine programming involves a great number of software components, many of which perform similar tasks; for example, memory allocation must take place in the renderer as well as in the creation routines while other tasks such as error logging must take place everywhere. One area of all games which is critical to the success of the game is that of game balance and tuning. These balancing initiatives cut across all areas of code from the player and AI to the mission manager. In computer science, we’ve come to call these types of concerns “cross cutting”. Aspect oriented programming was …