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Articles 1 - 7 of 7
Full-Text Articles in Physical Sciences and Mathematics
The Quest For New Music: A Recommendation Algorithm For Spotify Users, Ian Curtis
The Quest For New Music: A Recommendation Algorithm For Spotify Users, Ian Curtis
Honors Projects
Music is one of the rare forms of communication that can be understood on a profound level by anyone; it has the power to cause significant emotional effects, to spark inspiration, to ignite change, to spread knowledge, and more, even regardless of song language. A popular subject of research in music pertains to recommendations; determining a song a listener would enjoy is not an easy task. Moreover, certain factors may influence a user's satisfaction with recommended songs and their likelihood to continue using a service. Focusing on the major streaming service Spotify, we build a K-Means clustering algorithm to recommend …
Using Machine Learning For Detection Of Covid-19, Justin Rickert
Using Machine Learning For Detection Of Covid-19, Justin Rickert
Honors Projects
Currently, the most widely used diagnostic tool for COVID-19 is the RT-PCR nasal swab test recommended by the CDC. However, some studies have shown that chest CT scans have the potential to be more accurate and are also capable of detecting the virus in its earlier stages. Unfortunately, CT results are not instantaneously available as it may be days before a radiologist can review the scan. This delay is one of the factors preventing the widespread use of CT scans for COVID detection. To address the delay, this project investigated Convolutional Neural Networks, an advanced form of machine learning used …
Making The Easy Accessibility Package, Aaron G. Trudeau
Making The Easy Accessibility Package, Aaron G. Trudeau
Honors Projects
The Easy Accessibility Package is a code package for Unity (a game engine bundled with game development software) that is meant to help video game developers quickly and easily make their games accessible to disabled gamers. The two main features I include in the project were remappable controls (changing which button performs which in-game action) and screen reader support (reading on screen text or game status aloud), both of which are vital to making games accessible.
The repository for the project at the time of submission can be found here: https://github.com/trudeaua21/EasyAccessibilityPackage/tree/v0.1-alpha
The up-to-date repository for the project can be found …
Using Alteryx Designer In Audit, Nolan Asiala
Using Alteryx Designer In Audit, Nolan Asiala
Honors Projects
My senior project was built around data analysis and how it relates to the auditing profession. Initially, I was planning on attending a data analytics competition, but that was canceled due to the events of COVID-19. This project utilized the Alteryx Designer program to demonstrate how it can be used during an audit engagement. By creating a workflow in Alteryx Designer, a report from a client can be cleaned and reformatted into a working dataset. My project includes two Excel files, a Microsoft Word document that serves as a brief introduction to the program, and a video describing the workflow …
Workoutbuddy, Bekah Suttner
Workoutbuddy, Bekah Suttner
Honors Projects
WorkoutBuddy is a proof of concept (POC) for an iPhone and Apple Watch application to improve safety during outdoor workouts by providing a virtual buddy system. To use the application, a user first sets their planned route for an outdoor workout using a map on their iPhone. Then, during the workout, the application uses the cell phone and GPS capability of the Apple Watch Series 3 to record location data, share it with the user’s iPhone, and check whether the user has stayed on their planned route. If the user goes off of their route, their phone sends a text …
Evaluating Reproducibility In Computational Biology Research, Morgan Oneka
Evaluating Reproducibility In Computational Biology Research, Morgan Oneka
Honors Projects
For my Honors Senior Project, I read five research papers in the field of computational biology and attempted to reproduce the results. However, for the most part, this proved a challenge, as many details vital to utilizing relevant software and data had been excluded. Using Geir Kjetil Sandve's paper "Ten Simple Rules for Reproducible Computational Research" as a guide, I discuss how authors of these five papers did and did not obey these rules of reproducibility and how this affected my ability to reproduce their results.
Set Lister, Cyril Casapao