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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Monte Carlo Approaches To Parameterized Poker Squares, Todd W. Neller, Zuozhi Yang, Colin M. Messinger, Calin Anton, Karo Castro-Wunsch, William Maga, Steven Bogaerts, Robert Arrington, Clay Langely Jun 2016

Monte Carlo Approaches To Parameterized Poker Squares, Todd W. Neller, Zuozhi Yang, Colin M. Messinger, Calin Anton, Karo Castro-Wunsch, William Maga, Steven Bogaerts, Robert Arrington, Clay Langely

Computer Science Faculty Publications

The paper summarized a variety of Monte Carlo approaches employed in the top three performing entries to the Parameterized Poker Squares NSG Challenge competition. In all cases AI players benefited from real-time machine learning and various Monte Carlo game-tree search techniques.


The Parallelization And Optimization Of The N-Body Problem Using Openmp And Openmpi, Nicholas J. Carugati Apr 2016

The Parallelization And Optimization Of The N-Body Problem Using Openmp And Openmpi, Nicholas J. Carugati

Student Publications

The focus of this research is exploring the efficient ways we can implement the NBody problem. The N-Body problem, in the field of physics, is a problem in which predicts or simulates the movements of planets and how they interact with each other gravitationally. For this research, we are viewing if the simulation can execute efficiently by delegating the heavy computational work through different cores of a CPU. The approach that is being used to figure this out is by integrating the parallelization API OpenMP and the message-passing library OpenMPI into the code. Rather than all the code executing on …


Ai Education: Birds Of A Feather, Todd W. Neller Jan 2016

Ai Education: Birds Of A Feather, Todd W. Neller

Computer Science Faculty Publications

Games are beautifully crafted microworlds that invite players to explore complex terrains that spring into existence from even simple rules. As AI educators, games can offer fun ways of teaching important concepts and techniques. Just as Martin Gardner employed games and puzzles to engage both amateurs and professionals in the pursuit of Mathematics, a well-chosen game or puzzle can provide a catalyst for AI learning and research. [excerpt]