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Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

Clemson University

2012

Digtal Art

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Full-Text Articles in Physical Sciences and Mathematics

The Adaptation Of 3d Video Game Production Techniques To The 2d Game Play Mechanics Of The Beat-Em-Up Genre, Donald Roeder May 2012

The Adaptation Of 3d Video Game Production Techniques To The 2d Game Play Mechanics Of The Beat-Em-Up Genre, Donald Roeder

All Theses

In this paper, we address some of the technological issues and shortcomings that led to the recession in popularity of the Beat 'em up video game genre. In particular, we adapt current technological advances and apply them to 3D video game development to mirror the mechanics of the 2D Beat 'em up genre. We describe our assembly-line approach to 3D asset production that permits quick development of multiple and varied characters and environments. Our approach to 3D camera placement provides the same viewpoint used in the 2D game approach. We have developed various scripts to streamline the animation process. In …