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Improved Computer-Generated Simulation Using Motion Capture Data, Seth A. Brunner
Improved Computer-Generated Simulation Using Motion Capture Data, Seth A. Brunner
Theses and Dissertations
Ever since the first use of crowds in films and videogames there has been an interest in larger, more efficient and more realistic simulations of crowds. Most crowd simulation algorithms are able to satisfy the viewer from a distance but when inspected from close up the flaws in the individual agent's movements become noticeable. One of the bigger challenges faced in crowd simulation is finding a solution that models the actual movement of an individual in a crowd. This paper simulates a more realistic crowd by using individual motion capture data as well as traditional crowd control techniques to reach …