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Physical Sciences and Mathematics Commons

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Computer Sciences

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Selected Works

2015

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Articles 1 - 4 of 4

Full-Text Articles in Physical Sciences and Mathematics

Exploration Games Played On A Ddr Pad Can Constitute Beneficial Physical Exercise, Kimthy Nguyen, Bohan Li, Martin Masek, Yuwanuch Gulatee Jul 2015

Exploration Games Played On A Ddr Pad Can Constitute Beneficial Physical Exercise, Kimthy Nguyen, Bohan Li, Martin Masek, Yuwanuch Gulatee

Martin Masek

The addition of an exercise component to computer games is a method that attempts to increase exercise compliance among the population. Various attempts at such games have been made, both commercially and as research projects, but the set of studied game mechanics that are both entertaining and provide beneficial exercise are relatively small. In our work, a game mechanic was designed for a floor-based input controller (DDR Pad). Rather than the standard mechanic usually employed for this device, our approach allows the player to explore a virtual world, requiring exertive movements on the input device in order to progress. The …


Using Monte Carlo Tree Search For Replanning In A Multistage Simultaneous Game, Daniel Beard, Philip Hingston, Martin Masek Jul 2015

Using Monte Carlo Tree Search For Replanning In A Multistage Simultaneous Game, Daniel Beard, Philip Hingston, Martin Masek

Martin Masek

In this study, we introduce MC-TSAR, a Monte Carlo Tree Search algorithm for strategy selection in simultaneous multistage games. We evaluate the algorithm using a battle planning scenario in which replanning is possible. We show that the algorithm can be used to select a strategy that approximates a Nash equilibrium strategy, taking into account the possibility of switching strategies part way through the execution of the scenario in the light of new information on the progress of the battle.


Raising Heart Rate With Dance Pad Based Computer Games, Martin Masek, Philip Hingston, Matthew Carrigy, Liam Collins, Kazunori (Ken) Nosaka Jul 2015

Raising Heart Rate With Dance Pad Based Computer Games, Martin Masek, Philip Hingston, Matthew Carrigy, Liam Collins, Kazunori (Ken) Nosaka

Martin Masek

No abstract provided.


A Multimodal Problem For Competitive Coevolution, Philip Hingston, Tirtha Ranjeet, Chiou Peng Lam, Martin Masek Jul 2015

A Multimodal Problem For Competitive Coevolution, Philip Hingston, Tirtha Ranjeet, Chiou Peng Lam, Martin Masek

Martin Masek

Coevolutionary algorithms are a special kind of evolutionary algorithm with advantages in solving certain specific kinds of problems. In particular, competitive coevolutionary algorithms can be used to study problems in which two sides compete against each other and must choose a suitable strategy. Often these problems are multimodal - there is more than one strong strategy for each side. In this paper, we introduce a scalable multimodal test problem for competitive coevolution, and use it to investigate the effectiveness of some common coevolutionary algorithm enhancement techniques.