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Physical Sciences and Mathematics Commons

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Computer Sciences

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Zayed University

2022

Gamification

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Full-Text Articles in Physical Sciences and Mathematics

The Impact Of Cdio's Dimensions And Values On It Learner's Attitude And Behavior: A Regression Model Using Partial Least Squares, Ahmed Shuhaiber, Monther Aldwairi Nov 2022

The Impact Of Cdio's Dimensions And Values On It Learner's Attitude And Behavior: A Regression Model Using Partial Least Squares, Ahmed Shuhaiber, Monther Aldwairi

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CDIO (Conceiving-Designing-Implementing-Operating), crowdsourcing and gamification are gaining more popularity in IT education. However, factors that influence learners' attitude toward this method are yet to be discovered. Therefore, this study aims to develop and test a conceptual model of implementing CDIO-based curriculum in IT education. For this purpose, CDIO dimensions were conceptualized and developed into questionnaire items. Then 141 students who experienced the CDIO method in information security course and lab, were sampled through action-research approach to investigate their perceptions and experiences about the learning stages, dimensions and values of this teaching method. Data gathered were analyzed by multiple regression algorithm …


Improving User Experience And Communication Of Digitally Enhanced Advanced Services (Deas) Offers In Manufacturing Sector, Mohammed Soheeb Khan, Vassilis Charissis, Phil Godsiff, Zena Wood, Jannat F. Falah, Salsabeel F.M. Alfalah, David K. Harrison Mar 2022

Improving User Experience And Communication Of Digitally Enhanced Advanced Services (Deas) Offers In Manufacturing Sector, Mohammed Soheeb Khan, Vassilis Charissis, Phil Godsiff, Zena Wood, Jannat F. Falah, Salsabeel F.M. Alfalah, David K. Harrison

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Digitally enhanced advanced services (DEAS), offered currently by various industries, could be a challenging concept to comprehend for potential clients. This could result in limited interest in adopting (DEAS) or even understanding its true value with significant financial implications for the providers. Innovative ways to present and simplify complex information are provided by serious games and gamification, which simplify and engage users with intricate information in an enjoyable manner. Despite the use of serious games and gamification in other areas, only a few examples have been documented to convey servitization offers. This research explores the design and development of a …