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Physical Sciences and Mathematics Commons

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Computer Sciences

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Purdue University

Open Access Theses

2016

Non-photorealistic rendering

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Inter-Color Npr Lines: A Comparison Of Rendering Techniques, Donald G. Herring Dec 2016

Inter-Color Npr Lines: A Comparison Of Rendering Techniques, Donald G. Herring

Open Access Theses

Renders of 3D scenes can feature lines drawn automatically along sharp edges between colored areas on object textures, in order to imitate certain conventional styles of hand-drawn line art. However, such "inter-color lines" have been studied very little. Two algorithms for rendering these lines were compared in this study - a faster one utilizing lines baked into the textures themselves and a more complex one that dynamically generated the lines in image space on each frame - for the purpose of determining which of the two better imitated traditional, hand-drawn art styles and which was more visually appealing. Test subjects …


A Study Of How Chinese Ink Painting Features Can Be Applied To 3d Scenes And Models In Real-Time Rendering, Muning Cao Apr 2016

A Study Of How Chinese Ink Painting Features Can Be Applied To 3d Scenes And Models In Real-Time Rendering, Muning Cao

Open Access Theses

Past research findings addressed mature techniques for non-photorealistic rendering. However, research findings indicate that there is little information dealing with efficient methods to simulate Chinese ink painting features in rendering 3D scenes. Considering that Chinese ink painting has achieved many worldwide awards, the potential to effectively and automatically develop 3D animations and games in this style indicates a need for the development of appropriate technology for the future market.

The goal of this research is about rendering 3D meshes in a Chinese ink painting style which is both appealing and realistic. Specifically, how can the output image appear similar to …