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Old Dominion University

Physics Faculty Publications

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Full-Text Articles in Physical Sciences and Mathematics

High-Fidelity Simulations Of Long-Term Beam-Beam Dynamics On Gpus, B. Terzić, K. Arumugam, M. Aturban, C. Cotnoir, A. Godunov, D. Ranjan, M. Stefani, M. Zubair, F. Lin, V. Morozov, Y. Roblin, H. Zhang Jan 2016

High-Fidelity Simulations Of Long-Term Beam-Beam Dynamics On Gpus, B. Terzić, K. Arumugam, M. Aturban, C. Cotnoir, A. Godunov, D. Ranjan, M. Stefani, M. Zubair, F. Lin, V. Morozov, Y. Roblin, H. Zhang

Physics Faculty Publications

Future machines such as the Electron Ion Collider (MEIC), linac-ring machines (eRHIC) or LHeC are particularly sensitive to beam-beam effects. This is the limiting factor for long-term stability and high luminosity reach. The complexity of the non-linear dynamics makes it challenging to perform such simulations typically requiring millions of turns. Until recently, most of the methods have involved using linear approximations and/or tracking for a limited number of turns. We have developed a framework which exploits a massively parallel Graphical Processing Units (GPU) architecture to allow for tracking millions of turns in a sympletic way up to an arbitrary order. …


High-Performance Simulations Of Coherent Synchrotron Radiation On Multicore Gpu And Cpu Platforms, B. Terzić, A. Godunov, K. Arumugam, D. Ranjan, M. Zubair Jan 2015

High-Performance Simulations Of Coherent Synchrotron Radiation On Multicore Gpu And Cpu Platforms, B. Terzić, A. Godunov, K. Arumugam, D. Ranjan, M. Zubair

Physics Faculty Publications

Coherent synchrotron radiation (CSR) is an effect of self-interaction of an electron bunch as it traverses a curved path. It can cause a significant emittance degradation and microbunching. We present a new high-performance 2D, particle-in-cell code which uses massively parallel multicore GPU/GPU platforms to alleviate computational bottlenecks. The code formulates the CSR problem from first principles by using the retarded scalar and vector potentials to compute the self-interaction fields. The speedup due to the parallel implementation on GPU/CPU platforms exceeds three orders of magnitude, thereby bringing a previously intractable problem within reach. The accuracy of the code is verified against …