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Full-Text Articles in Physical Sciences and Mathematics

Simulations Of Coherent Synchrotron Radiation On Parallel Hybrid Gpu/Cpu Platform, B. Terzić, K. Arumugam, D. Duffin, A. Godunov, T. Islam, D. Ranjan, S. Sangam, Mohammad Zubair Jan 2017

Simulations Of Coherent Synchrotron Radiation On Parallel Hybrid Gpu/Cpu Platform, B. Terzić, K. Arumugam, D. Duffin, A. Godunov, T. Islam, D. Ranjan, S. Sangam, Mohammad Zubair

Physics Faculty Publications

Coherent synchrotron radiation (CSR) is an effect of self-interaction of an electron bunch as it traverses a curved path. It can cause a significant emittance degradation, as well as fragmentation and microbunching. Numerical simulations of the 2D/3D CSR effects have been extremely challenging due to computational bottlenecks associated with calculating retarded potentials via integrating over the history of the bunch. We present a new high-performance 2D, particle-in-cell code which uses massively parallel multicore GPU/GPU platforms to alleviate computational bottlenecks. The code formulates the CSR problem from first principles by using the retarded scalar and vector potentials to compute the self-interaction …


Long-Term Simulations Of Beam-Beam Dynamics On Gpus, B. Terzić, K. Arumugam, R. Majeti, C. Cotnoir, M. Stefani, D. Ranjan, A. Godunov, V. Morozov, H. Zhang, F. Lin, Y. Roblin, E. Nissen, T. Satogata Jan 2017

Long-Term Simulations Of Beam-Beam Dynamics On Gpus, B. Terzić, K. Arumugam, R. Majeti, C. Cotnoir, M. Stefani, D. Ranjan, A. Godunov, V. Morozov, H. Zhang, F. Lin, Y. Roblin, E. Nissen, T. Satogata

Physics Faculty Publications

Future machines such as the electron-ion colliders (JLEIC), linac-ring machines (eRHIC) or LHeC are particularly sensitive to beam-beam effects. This is the limiting factor for long-term stability and high luminosity reach. The complexity of the non-linear dynamics makes it challenging to perform such simulations which require millions of turns. Until recently, most of the methods used linear approximations and/or tracking for a limited number of turns. We have developed a framework which exploits a massively parallel Graphical Processing Units (GPU) architecture to allow for tracking millions of turns in a sympletic way up to an arbitrary order and colliding them …