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Full-Text Articles in Physical Sciences and Mathematics

Virtual Reality Accessibility With Predictive Trails, Dani Paul Hove Jan 2020

Virtual Reality Accessibility With Predictive Trails, Dani Paul Hove

Honors Projects

Comfortable locomotion in VR is an evolving problem. Given the high probability of vestibular-visual disconnect, and subsequent simulator sickness, new users face an uphill battle in adjusting to the technology. While natural locomotion offers the least chance of simulator sickness, the space, economic and accessibility barriers to it limit its effectiveness for a wider audience. Software-enabled locomotion circumvents much of these barriers, but has the greatest need for simulator sickness mitigation. This is especially true for standing VR experiences, where sex-biased differences in mitigation effectiveness are amplified (postural instability due to vection disproportionately affects women).

Predictive trails were developed as …


Teaching Computers To Teach Themselves: Synthesizing Training Data Based On Human-Perceived Elements, James Little May 2019

Teaching Computers To Teach Themselves: Synthesizing Training Data Based On Human-Perceived Elements, James Little

Honors Projects

Isolation-Based Scene Generation (IBSG) is a process for creating synthetic datasets made to train machine learning detectors and classifiers. In this project, we formalize the IBSG process and describe the scenarios—object detection and object classification given audio or image input—in which it can be useful. We then look at the Stanford Street View House Number (SVHN) dataset and build several different IBSG training datasets based on existing SVHN data. We try to improve the compositing algorithm used to build the IBSG dataset so that models trained with synthetic data perform as well as models trained with the original SVHN training …