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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli Jan 2017

Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli

Senior Projects Spring 2017

Many modern video games built by big name companies are coded by a group of people together using, and possibly modifying, an already designed game engine. These games usually have another group of people creating the artwork. In this project, I coded and designed a video game from scratch, as well as created all the artwork used in the game. The player controls a mouse character who fights a variety of monsters. In order to create the complexity of the game, I implement basic neural networks as the enemy artificial intelligence, i.e. the decision making process of the enemy. It …


Thin Blue Seam, Sebastian Anton-Ojeda Jan 2017

Thin Blue Seam, Sebastian Anton-Ojeda

Senior Projects Spring 2017

This performance began as an exploration of liminal spaces in the context of a post-modern world. The lines between a suburban, consumptive society, fraught with binaries and thresholds while on the fringes of nature, were what interested me the most. However, this line of thought quickly took me to far more ancient places, to a view of nature driven by animism and pervaded by spiritual introspection. In Celtic Ireland, to give an example, every stone and river is witness to a myth. The Celts of the old world as described by anthropologist Marie-Louise Sjoestedt are constantly straddling the line between …


G:, Taylor Lafe Cantrall Jan 2017

G:, Taylor Lafe Cantrall

Senior Projects Spring 2017

Senior Project submitted to The Division of Languages and Literature of Bard College.


The Disciple: A Talking Platformer, Benjamin Sernau Jan 2017

The Disciple: A Talking Platformer, Benjamin Sernau

Senior Projects Spring 2017

Working in Unity to create a two-dimensional platformer with a Natural Language Generation system, I have considered a new way in which Artificial Intelligence may affect gameplay. The resulting project, The Disciple, takes input from the environment of the game and offers successfully a sentence relevant to what occurs within the game's world. The sentences this system generates are diverse enough so that, while the Natural Language Generation system may restate what it has said, already, it does not utter the same sentence twice in a row. Often, the Natural Language Generation system selects a phrase I have written from …


Recognizing The Interdependent Self: The Perception Of The Production And Consumption Of Meat At Bard College, Avery Evelyn Brown-Cross Jan 2017

Recognizing The Interdependent Self: The Perception Of The Production And Consumption Of Meat At Bard College, Avery Evelyn Brown-Cross

Senior Projects Spring 2017

Senior Project submitted to The Division of Social Studies of Bard College.