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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Ethics And Bias In Machine Learning: A Technical Study Of What Makes Us “Good”, Ashley Nicole Shadowen Dec 2017

Ethics And Bias In Machine Learning: A Technical Study Of What Makes Us “Good”, Ashley Nicole Shadowen

Student Theses

The topic of machine ethics is growing in recognition and energy, but bias in machine learning algorithms outpaces it to date. Bias is a complicated term with good and bad connotations in the field of algorithmic prediction making. Especially in circumstances with legal and ethical consequences, we must study the results of these machines to ensure fairness. This paper attempts to address ethics at the algorithmic level of autonomous machines. There is no one solution to solving machine bias, it depends on the context of the given system and the most reasonable way to avoid biased decisions while maintaining the …


Quantitative Criticism Of Literary Relationships, Joseph P. Dexter, Theodore Katz, Nilesh Tripuraneni, Tathagata Dasgupta, Ajay Kannan, James Brofos, Jorge A. Bonilla Lopez, Lea Schroeder Apr 2017

Quantitative Criticism Of Literary Relationships, Joseph P. Dexter, Theodore Katz, Nilesh Tripuraneni, Tathagata Dasgupta, Ajay Kannan, James Brofos, Jorge A. Bonilla Lopez, Lea Schroeder

Dartmouth Scholarship

Authors often convey meaning by referring to or imitating prior works of literature, a process that creates complex networks of literary relationships (“intertextuality”) and contributes to cultural evolution. In this paper, we use techniques from stylometry and machine learning to address subjective literary critical questions about Latin literature, a corpus marked by an extraordinary concentration of intertextuality. Our work, which we term “quantitative criticism,” focuses on case studies involving two influential Roman authors, the playwright Seneca and the historian Livy. We find that four plays related to but distinct from Seneca’s main writings are differentiated from the rest of the …


Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli Jan 2017

Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli

Senior Projects Spring 2017

Many modern video games built by big name companies are coded by a group of people together using, and possibly modifying, an already designed game engine. These games usually have another group of people creating the artwork. In this project, I coded and designed a video game from scratch, as well as created all the artwork used in the game. The player controls a mouse character who fights a variety of monsters. In order to create the complexity of the game, I implement basic neural networks as the enemy artificial intelligence, i.e. the decision making process of the enemy. It …