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Full-Text Articles in Physical Sciences and Mathematics
Reinforcement Learning Of Distributed Surveillance Plans, Madhavi Chittireddy
Reinforcement Learning Of Distributed Surveillance Plans, Madhavi Chittireddy
Master's Theses
This thesis describes the design and implementation of a Reinforcement Learning algorithm on a camera surveillance model which is used to know the stackelberg strategies of attacker and defender. This reinforcement learning algorithm is compared with the uniform policy and hill climbing algorithms by executing them on a common set of different data files, generated programmatically with various combinations of problem size, location, and orientation transitions as well as rewards of attacker and defender. The comparison includes the time taken to obtain better stackelberg policy and the resulted final pay-off of the defender. This thesis shows that the reinforcement learning …
Adaptive Step-Sizes For Reinforcement Learning, William C. Dabney
Adaptive Step-Sizes For Reinforcement Learning, William C. Dabney
Doctoral Dissertations
The central theme motivating this dissertation is the desire to develop reinforcement learning algorithms that “just work” regardless of the domain in which they are applied. The largest impediment to this goal is the sensitivity of reinforcement learning algorithms to the step-size parameter used to rescale incremental updates. Adaptive step-size algorithms attempt to reduce this sensitivity or eliminate the step-size parameter entirely by automatically adjusting the step size throughout the learning process. Such algorithms provide an alternative to the standard “guess-and-check” methods used to find parameters known as parameter tuning. However, the problems with parameter tuning are currently masked by …
Convergence Of A Reinforcement Learning Algorithm In Continuous Domains, Stephen Carden
Convergence Of A Reinforcement Learning Algorithm In Continuous Domains, Stephen Carden
All Dissertations
In the field of Reinforcement Learning, Markov Decision Processes with a finite number of states and actions have been well studied, and there exist algorithms capable of producing a sequence of policies which converge to an optimal policy with probability one. Convergence guarantees for problems with continuous states also exist. Until recently, no online algorithm for continuous states and continuous actions has been proven to produce optimal policies. This Dissertation contains the results of research into reinforcement learning algorithms for problems in which both the state and action spaces are continuous. The problems to be solved are introduced formally as …
Integrating Motivated Learning And K-Winner-Take-All To Coordinate Multi-Agent Reinforcement Learning, Teck-Hou Teng, Ah-Hwee Tan, Janusz Starzyk, Yuan-Sin Tan, Loo-Nin Teow
Integrating Motivated Learning And K-Winner-Take-All To Coordinate Multi-Agent Reinforcement Learning, Teck-Hou Teng, Ah-Hwee Tan, Janusz Starzyk, Yuan-Sin Tan, Loo-Nin Teow
Research Collection School Of Computing and Information Systems
This work addresses the coordination issue in distributed optimization problem (DOP) where multiple distinct and time-critical tasks are performed to satisfy a global objective function. The performance of these tasks has to be coordinated due to the sharing of consumable resources and the dependency on non-consumable resources. Knowing that it can be sub-optimal to predefine the performance of the tasks for large DOPs, the multi-agent reinforcement learning (MARL) framework is adopted wherein an agent is used to learn the performance of each distinct task using reinforcement learning. To coordinate MARL, we propose a novel coordination strategy integrating Motivated Learning (ML) …
Creating Autonomous Adaptive Agents In A Real-Time First-Person Shooter Computer Game, Di Wang, Ah-Hwee Tan
Creating Autonomous Adaptive Agents In A Real-Time First-Person Shooter Computer Game, Di Wang, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first-person shooter computer game called Unreal Tournament. Rewards used for learning are either obtained from the game environment or estimated using the temporal difference learning scheme. In this way, the agents are able to acquire proper strategies and discover the effectiveness of different weapons without …