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Articles 1 - 10 of 10
Full-Text Articles in Physical Sciences and Mathematics
The "Hoover" Project: Home Occupants Vehicular Electronic Reconnaissance, Kelvin Chan
The "Hoover" Project: Home Occupants Vehicular Electronic Reconnaissance, Kelvin Chan
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The article explains telepresence, as well as its potential in safety and security, along with its traditional usage of traversing dangerous situations. This article describes a dystopian plan to place drones equipped with cameras and microphones in all homes in the Silicon Valley as a vehicle for telepresence. The data achieved through this method would also be stored into a public domain browser on the internet, free for anyone in the public to view, including larger corporations and the government. The idea behind this is the assimilation of data behind all cultures for understanding and to assist law enforcement in …
Nanotechnology, Fullereness, & The Golden Mean, Loretta L. Lange
Nanotechnology, Fullereness, & The Golden Mean, Loretta L. Lange
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This article explains how nanotechnology can be used in digital art forms and how it may be used in the near future. The development of nanotechnology has led to breathroughts such as the discovery of buckyballs and fullerenes. Such concepts eventually led to the research into nanobiology. The world of nanotechnology is still considered new and all of the concepts that dabbled into this medium can be expectred to evolve as time goes by.
Artificial Love Life Is As Real As The Real Thing, Professor S. Farsad
Artificial Love Life Is As Real As The Real Thing, Professor S. Farsad
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This article explains how an experiment by two human subjects stimulates love compared to artificial life. Professor Farsad’s experiment consisted of seven procedures from Stendhal’s work on romantic love, Love (1822). Both this article and experiment aimed to answer the question; Can artificial life feel love in romance?
Rucker, Rudy Rucker
Rucker, Rudy Rucker
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In this article, Rudy Rucker shares his thoughts on hacking. He summarizes it as normal actions, such as building a car, or kneading clay. He compares hacking to things that are buildable by hand, and views creating computer programs the same way. One of the benefits of creating your own computer programs is that you can customize themn however you want. However customizing software on your own is extremely time consuming. He then goes into further detail about artificial life and how hyperspace works. Hacking bends the cyber reality that we are accustomed to, and modifying programs outside of what …
Rudy Rucker's Calife, Rudy Rucker
Rudy Rucker's Calife, Rudy Rucker
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This page performs as a guide to Rudy Rucker’s alife programs. The first page explains how to download the source codes as well as the compiled software. It is noted that the compiler used was Borland C++ 4.0. The second page performs as a list of each program and explains what they are used for. The zip files can be found at the bottom of the software download page 2.
Rudy Rucker's Spirograph, Rudy Rucker
Rudy Rucker's Spirograph, Rudy Rucker
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This article showcases the main aspects of how this spirograph was to be used. The spirograph is part of Rudy Rucker’s quest for the gnarl. The main page shows how to download this spirograph and how to utilize the program to its full potential.
The Emergence Of Alife, P.D. Quick
The Emergence Of Alife, P.D. Quick
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Interview with Kenneth E. Rinaldo, an artist who is on the Board of Directors of YLEM. Within this interview, many topics are covered, including artificial life, simulations, the meaning of art, spirituality, and television. The interview also goes into the personal work and life of Rinaldo, whose focus includes many of these subjects. Some of the more specific subjects include intelligence without consciousness, the combination of science and art, and Ken Rinaldo’s The Flock, an interactive A-Life sculpture.
Virtual Celluoid, Switch Staffs
Virtual Celluoid, Switch Staffs
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The article is an analysis of the author’s research pertaining to films relating to or containing the concept of virtual reality. The author lists several films such as Johnny Mnemnonic, Virtuosity, The Net, and Disclosure and provides a brief synopsis and review of each movie. Each film explains the concept of virtual reality through differing plots and methods such as cyberspace, progressive software, and artificial intelligence. The author also gives their own insight into and ratings of the films, explaining what they think is the most relatable in terms of overall storyline as well as how realisticly the movie portrays …
Vr Products, P.D. Quick
Vr Products, P.D. Quick
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The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …
Interview: Brenda Laurel, Jason Challas
Interview: Brenda Laurel, Jason Challas
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This interview with Brenda Laurel, Virtual Reality (VR) author and thinker, discusses the applications and challenges of VR. Creating an emphatic experience using VR technology is possible, but the challenge lies in designing an environment that models the senses to stimulate emotions. VR enables experiences of different genders, but physiological differences between the sexes exist and are important to understand. However, technology used to create the environment and simulation of physical objects in VR is only in the developmental stage. Laurel believes in the importance of keeping the mind grounded in the physical body, in order to strengthen the appreciation …