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Full-Text Articles in Physical Sciences and Mathematics

Approximation Of The Scattering Amplitude Using Nonsymmetric Saddle Point Matrices, Amber Sumner Robertson Dec 2014

Approximation Of The Scattering Amplitude Using Nonsymmetric Saddle Point Matrices, Amber Sumner Robertson

Master's Theses

In this thesis we look at iterative methods for solving the primal (Ax = b) and dual (AT y = g) systems of linear equations to approximate the scattering amplitude defined by gTx =yTb. We use a conjugate gradient-like iteration for a unsymmetric saddle point matrix that is contructed so as to have a real positive spectrum. We find that this method is more consistent than known methods for computing the scattering amplitude such as GLSQR or QMR. Then, we use techniques from "matrices, moments, and quadrature" to compute the scattering amplitude …


Smarticles: A Method For Identifying And Correcting Instability And Error Caused By Explicit Integration Techniques In Physically Based Simulations, Susan Aileen Marano Jun 2014

Smarticles: A Method For Identifying And Correcting Instability And Error Caused By Explicit Integration Techniques In Physically Based Simulations, Susan Aileen Marano

Master's Theses

Using an explicit integration method in physically based animations has many advantages including conceptual and computational simplicity, however, it re- quires small time steps to ensure low numerical instability. Simulations with large numbers of individually interacting components such as cloth, hair, and fluid models, are limited by the sections of particles most susceptible to error. This results in the need for smaller time steps than required for the majority of the system. These sections can be diverse and dynamic, quickly changing in size and location based on forces in the system. Identifying and handling these trou- blesome sections could allow …