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Full-Text Articles in Medicine and Health Sciences

Game-Based Refresher Training For Registered Nurse Providers Of Neonatal Resuscitation, Renee Billner-Garcia May 2022

Game-Based Refresher Training For Registered Nurse Providers Of Neonatal Resuscitation, Renee Billner-Garcia

Doctoral Projects

Based on evidence suggesting resuscitation provider knowledge and skill decay can occur as soon as four weeks post-training, the American Heart Association (AHA) recommends more frequent resuscitation refresher training. While current resuscitation training and education practices center on simulation training, its cost in terms of supplies, equipment, and personnel may be creating barriers to increasing the frequency of refresher training. This quality improvement project implemented a game-based, refresher training for registered nurse providers of neonatal resuscitation with a focus on improving the time to initiation of positive pressure ventilation (PPV) per Neonatal Resuscitation Program (NRP) guidelines. Using commonly available free …


Law Library Blog (November 2021): Legal Beagle's Blog Archive, Roger Williams University School Oflaw Nov 2021

Law Library Blog (November 2021): Legal Beagle's Blog Archive, Roger Williams University School Oflaw

Law Library Newsletters/Blog

No abstract provided.


A Game Of Triage: Developing A Game To Teach Medical Students Triage Tagging In The Setting Of A Mass Casualty Event, Luke Egan, Alanna O'Connell Feb 2021

A Game Of Triage: Developing A Game To Teach Medical Students Triage Tagging In The Setting Of A Mass Casualty Event, Luke Egan, Alanna O'Connell

Phase 1

Purpose: Triage tagging during a mass casualty event (MCE) is an essential skill when it comes to being able to distribute limited resources to those most critical out in the field. Medical students do not receive any formal training on this. This project set out to design a game that would effectively teach students how to use the Simple Triage and Rapid Treatment (START) algorithm in the event they ever find themselves assisting in an MCE.

Methods: This project was aimed towards MS-4’s during their EM rotation. Due to COVID-19, the game design was adjusted to an online platform for …


Re-Designing A Practice Test Into A Game, Hung-Tao Chen, Michael Lee Oct 2017

Re-Designing A Practice Test Into A Game, Hung-Tao Chen, Michael Lee

EKU Faculty and Staff Scholarship

Practice testing is an effective learning strategy, but it can lead to increased test anxiety and often has low voluntary participation rate. This paper describes a case study on the effects of a re-designed practice test using game-like elements. The results indicate that the gamified practice test had a high student participation rate and showed improved test performance.


Educating Students To Play The Publication Game, Kathryn M. Weston Jan 2017

Educating Students To Play The Publication Game, Kathryn M. Weston

Faculty of Science, Medicine and Health - Papers: part A

The rise and rise of predatory publishers (Beall, 2016) suggests the unwary in the research world are still being conned. Yet, for emerging researchers, this rogue behaviour is only one of the threats encountered when playing the 'publication game'


Impact Of An Aging Simulation Game On Pharmacy Students’ Empathy For Older Adults, Aleda M.H. Chen, Mary E. Kiersma, Karen S. Yehle, Kimberly S. Plake Jun 2015

Impact Of An Aging Simulation Game On Pharmacy Students’ Empathy For Older Adults, Aleda M.H. Chen, Mary E. Kiersma, Karen S. Yehle, Kimberly S. Plake

Pharmacy Practice Faculty Publications

Objective. To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game.

Methods. First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy – Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults’ experiences and game experiences. Wilcoxon signed rank tests were used to determine changes.

Results. One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items …


Stroke Patient Rehabilitation: A Pilot Study Of An Android-Based Game, Ma. Mercedes T. Rodrigo Jun 2014

Stroke Patient Rehabilitation: A Pilot Study Of An Android-Based Game, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

Background

Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines and internationally. In recent years, a number of computer-based applications have been developed to assist in the stroke recovery process.

Aim

This article discusses an Android-based tablet game, FINDEX, that aids in the rehabilitation process of stroke survivors with impaired fine motor skills.

Method

FINDEX was designed and developed in the Philippines. The game contains assessment and monitoring support for tracking the patient’s progress in terms of fine finger dexterity, for example, finger control, isolation and coordination, …


Pilot Study Of A Kinect-Based Video Game To Improve Physical Therapy Treatment, Jacob Samuel Brown Jan 2013

Pilot Study Of A Kinect-Based Video Game To Improve Physical Therapy Treatment, Jacob Samuel Brown

Department of Computer Graphics Technology Degree Theses

Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was developed using the Unity3D engine and OpenNI to interface with the Xbox Kinect. This study looked at how gesture intensity affected perceived enjoyment and perceived fatigue of the game. The results of the study could not reject the null hypothesis. Gesture intensity does not have a significant relationship to perceived enjoyment and perceived fatigue. This result means that future studies can alter the gesture intensity of the game Burnie without adversely affecting the player’s enjoyment and fatigue levels.


Pington, Jim Lemons, Judy Walton Jan 1994

Pington, Jim Lemons, Judy Walton

Digital Books

Former UTB/TSC physical education professor Werner Steinbach invented pington, a racquet sport similar to badminton, in the 1960s. But the sport lacked a textbook until Kinesiology Department (now the Health and Human Performance Department) faculty members Jim Lemons and Judith D. Walton formalized the rules of the game in print. In pington, athletes learn how to play this fast-paced game, which takes place on a badminton court and is played in singles, doubles and mixed doubles with special, locally made paddles. The text explains why pington rallies (played with a higher net than is used in badminton) tend to last …


The Friendly Ghost Casper's Dental Health Activity Book (1978), Harvey Famous Cartoons Jan 1978

The Friendly Ghost Casper's Dental Health Activity Book (1978), Harvey Famous Cartoons

Patient Dental Health Education Brochures

No abstract provided.