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Full-Text Articles in Law

Rwu Law News: The Newsletter Of Roger Williams University School Of Law 04-2021, Michael M. Bowden, Barry Bridges, Political Roundtable Apr 2021

Rwu Law News: The Newsletter Of Roger Williams University School Of Law 04-2021, Michael M. Bowden, Barry Bridges, Political Roundtable

Life of the Law School (1993- )

No abstract provided.


Law School News: Meet The Rbg Essay Contest Winners! 03/03/2021, Michael M. Bowden Mar 2021

Law School News: Meet The Rbg Essay Contest Winners! 03/03/2021, Michael M. Bowden

Life of the Law School (1993- )

No abstract provided.


America's Newest Boogeyman For Deviant Teen Behavior: Violent Video Games And The First Amendment, Joseph C. Alfe, Grant D. Talabay Jun 2020

America's Newest Boogeyman For Deviant Teen Behavior: Violent Video Games And The First Amendment, Joseph C. Alfe, Grant D. Talabay

Pace Intellectual Property, Sports & Entertainment Law Forum

Are violent video games harming America’s youth? Is it possible a series of interconnected circuit boards can influence children (or even adults) to become, themselves, violent? If so, how should our society-- and government-- respond?

To properly answer this last query, violent video games must be viewed through the lens of the First Amendment. Simply put: do games depicting grotesque acts of depravity so profound as to negatively influence the psyche warrant the full constitutional protections ordinarily guaranteed under the mantle of free speech and expression? Are these guarantees without limit? If not, how far may the government go in …


When Worlds Collide: Protecting Physical World Interests Against Virtual World Malfeasance, Hilary Silvia, Nanci K. Carr May 2020

When Worlds Collide: Protecting Physical World Interests Against Virtual World Malfeasance, Hilary Silvia, Nanci K. Carr

Michigan Technology Law Review

If a virtual-world-game character is cast upon real-world property without the consent of the landowner, inducing or encouraging players to trespass, is the virtual-world creator liable for damages? The United States Supreme Court has recognized that digital technology presents novel issues, the resolution of which must anticipate its further rapid development. It is beyond dispute that protective legislation will be unable to keep up with rapidly evolving technology. The burden of anticipating and addressing issues presented by emerging technologies will ultimately fall upon the businesses responsible for generating them. This duty was most notably adopted by the creators of Pokémon …


Not A Taboo Use Of Tattoos: Why Using Unauthorized Replicas Of Professional Athlete Tattoos In Video Games Constitutes Fair Use, John R. Faulkner Iii Jan 2020

Not A Taboo Use Of Tattoos: Why Using Unauthorized Replicas Of Professional Athlete Tattoos In Video Games Constitutes Fair Use, John R. Faulkner Iii

Marquette Sports Law Review

None


Augmenting Our Reality: The (Un)Official Strategy Guide To Providing First Amendment Protection For Players And Designers Of Location-Based Augmented Reality Video Games, Colleen Signorelli May 2019

Augmenting Our Reality: The (Un)Official Strategy Guide To Providing First Amendment Protection For Players And Designers Of Location-Based Augmented Reality Video Games, Colleen Signorelli

St. John's Law Review

(Excerpt)

Specifically, this Note will argue that the First Amendment applies to location-based augmented reality games in public forums, and, furthermore, the First Amendment protects designers and players of location-based augmented reality games in public forums. This Note will not discuss these location-based games within the context of privacy rights or trespassing, issues that have been written about elsewhere. Part I of this Note will explore the law regarding freedom of speech and freedom of assembly in public forums, and permissible regulations of speech and assembly, including time, place, and manner restrictions and prior restraints, such as permits. Part II …


The Games We Play, Ann C. Juliano Jan 2019

The Games We Play, Ann C. Juliano

Saint Louis University Law Journal

No abstract provided.


Apis And Your Privacy, N. Cameron Russell Jan 2019

Apis And Your Privacy, N. Cameron Russell

Faculty Scholarship

Application programming interfaces, or APIs, have been the topic of much recent discussion. Newsworthy events, including those involving Facebook’s API and Cambridge Analytica obtaining information about millions of Facebook users, have highlighted the technical capabilities of APIs for prominent websites and mobile applications. At the same time, media coverage of ways that APIs have been misused has sparked concern for potential privacy invasions and other issues of public policy. This paper seeks to educate consumers on how APIs work and how they are used within popular websites and mobile apps to gather, share, and utilize data.

APIs are used in …


Rules, Norms, Structures And Strictures: Thinking About Laws In Games And Play - A Philosophical Discussion On The Role Of Laws Within Games, Cardozo Interactive Entertainment Law Society Apr 2017

Rules, Norms, Structures And Strictures: Thinking About Laws In Games And Play - A Philosophical Discussion On The Role Of Laws Within Games, Cardozo Interactive Entertainment Law Society

Flyers 2016-2017

No abstract provided.


Law Library Blog (February 2017): Legal Beagle's Blog Archive, Roger Williams University School Of Law Feb 2017

Law Library Blog (February 2017): Legal Beagle's Blog Archive, Roger Williams University School Of Law

Law Library Newsletters/Blog

No abstract provided.


Histories Of Internet Games And Play: Space, Technique, And Modality, Teodor E. Mitew, Christopher L. Moore Jan 2017

Histories Of Internet Games And Play: Space, Technique, And Modality, Teodor E. Mitew, Christopher L. Moore

Faculty of Law, Humanities and the Arts - Papers (Archive)

No abstract provided.


Invigorating Play: The Role Of Affect In Online Multiplayer Fps Games, Christopher Moore Jul 2015

Invigorating Play: The Role Of Affect In Online Multiplayer Fps Games, Christopher Moore

Christopher L Moore Dr

The first-person shooter (FPS) genre has its origins in the cinematic visual technique known as the first-person subjective camera angle (Galloway 2006, 40). The first-person view is framed by merging camera lens with the character's eye to create a "rectilinear plane of Albertian perspective" (O'Riley 1998, 18). The visual impression of this" Renaissance pictorial tactic" (Shinkle 2005, 24) produces a subjective view that is remediated through the technologies of photography, cinema, and FPS games as an entirely modern sense of experiencing the world (O'Riley 1998).


Jewish Games For Learning: Renewing Heritage Traditions In The Digital Age, Owen Gottlieb Apr 2015

Jewish Games For Learning: Renewing Heritage Traditions In The Digital Age, Owen Gottlieb

Articles

Rather than a discontinuity from traditional modes of learning, new explorations of digital and strategic games in Jewish learning are markedly continuous with ancient practices. An explication of the close connections between traditional modes of Jewish learning, interpretive practice, and gaming culture can help to explain how Jews of the Digital Age can adopt and are adapting modern Games for Learning practices for contemporary purposes. The chapter opens by contextualizing a notion of Jewish Games and the field of Games for Learning. Next, the chapter explains the connections between game systems and Jewish traditions. It closes with a case study …


The End Of Jurisprudence, Scott Hershovitz Feb 2015

The End Of Jurisprudence, Scott Hershovitz

Articles

For more than forty years, jurisprudence has been dominated by the HartDworkin debate. The debate starts from the premise that our legal practices generate rights and obligations that are distinctively legal, and the question at issue is how the content of these rights and obligations is determined. Positivists say that their content is determined ultimately or exclusively by social facts. Anti-positivists say that moral facts must play a part in determining their content. In this Essay, I argue that the debate rests on a mistake. Our legal practices do not generate rights and obligations that are distinctively legal. At best, …


The Moral Choice Of Infamous: Law And Morality In Video Games, Michael Barnett, Cassandra E. Sharp Jan 2015

The Moral Choice Of Infamous: Law And Morality In Video Games, Michael Barnett, Cassandra E. Sharp

Faculty of Law, Humanities and the Arts - Papers (Archive)

With increasing capacity for real-life simulation, high definition graphics, and complex interactive narrativity, video games now offer a high level of sophisticated engagement for players, which contribute significantly to their widespread popular support. As an extremely prevalent sub-culture of new media, they also provoke jurisprudential investigations. This article acknowledges the culturally constructed nature of playing video games, and helps to explore the normative expectations of law that might be facilitated by the narrative structures inherent within the game itself. It does so by exploring one game series within this framework and asks what meaning can be transformed about issues of …


Power Games, Aneil Kovvali Jan 2014

Power Games, Aneil Kovvali

Michigan Law Review First Impressions

According to the traditional account, Congress has the "necessary constitutional means and personal motives to resist encroachments" by the president. As commentators have recognized, however, the traditional account does not match reality. Individuals in Washington, D.C., are more interested in fighting for their political party than for their branch of government, and the essentially reactive legislative branch lacks the capacity to respond to a rapidly changing policy environment. But the traditional account suffers from a more basic flaw. The president can decide whether or not to cooperate with Congress on a situation-by-situation basis. By contrast, Congress's tools for disciplining the …


Losing The Game: An Analysis Of The Brown V. Entertainment Merchants Association Decision And Its Ramifications In The Area Of “Interactive” Video Games, Lindsay E. Wuller Jan 2013

Losing The Game: An Analysis Of The Brown V. Entertainment Merchants Association Decision And Its Ramifications In The Area Of “Interactive” Video Games, Lindsay E. Wuller

Saint Louis University Law Journal

No abstract provided.


Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka Jan 2012

Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka

Greg Lastowka

This book chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games.


Fund And Games: Loosening Europe's Grip On The Imf, Susan Engel Jan 2011

Fund And Games: Loosening Europe's Grip On The Imf, Susan Engel

Faculty of Law, Humanities and the Arts - Papers (Archive)

Speculation last week that Paul Keating and Peter Costello could nominate for the top job at the International Monetary Fund (IMF) was a mere distraction, but the hoopla did manage to highlight a crucial issue: the need for reform at the top of the world’s economic institutions.

Since Dominique Strauss-Kahn’s dramatic exit from his post as IMF managing director earlier this month, much of the debate around his replacement has focused the need for a non-European to take the reins.

French Finance Minister Christine Lagarde has emerged as the frontrunner, despite a significant – and warranted – push from the …


Deadly Censorship Games: Keeping A Tight Lid On The Euthanasia Debate, Brian Martin Jan 2011

Deadly Censorship Games: Keeping A Tight Lid On The Euthanasia Debate, Brian Martin

Faculty of Law, Humanities and the Arts - Papers (Archive)

TALKING ABOUT DEATH AND DYING - Why don’t we talk about death and dying? We can choose so many of our life experiences, but it seems we can have no say in whether we die in pain or at peace. Today we look at the Australian government’s efforts to suppress discussion of euthanasia.

There’s plenty of information available on how to kill yourself violently, so why does the Australian government so vigorously censor information on peaceful methods?

Voluntary euthanasia societies have long been pushing to legalise death with dignity. According to opinion polls, a strong majority of Australians support legalisation, …


Games And Other Uncopyrightable Systems, Bruce E. Boyden Mar 2010

Games And Other Uncopyrightable Systems, Bruce E. Boyden

Bruce E. Boyden

This article solves two puzzles in copyright law. First, it has long been blackletter law that games are not copyrightable. But the origins of this rule are lost to history, and the reasons for it are not obvious. Second, it has never been adequately explained what makes something a “system” excluded from copyright protection under Section 102(b) of the Copyright Act. Modern courts interpret “system” as merely a synonym for “idea” or “process,” two other categories of exclusions. Others have interpreted it using the broadest definition in the dictionary, which would sweep in large amounts of copyrightable material as well. …


Games In The Law School Classroom: Enhancing The Learning Experience, Karin M. Mika Oct 2009

Games In The Law School Classroom: Enhancing The Learning Experience, Karin M. Mika

Law Faculty Articles and Essays

Educators have always been concerned with devising ways to make education fun while engaging students in an activity that will be intellectually beneficial. This article explores the use of games in the legal writing classroom.


Virtual Property, Real Concerns, Nelson S. Dacunha Mar 2009

Virtual Property, Real Concerns, Nelson S. Dacunha

Nelson S DaCunha

The status of digital property protection, especially in virtual worlds, is uncertain to say the least. Several theories have been postulated supporting the case for property rights for players of virtual worlds. Game designers have likewise provided support for maintaining full rights to all aspects of their games. North American society outside of the gaming world, and the legal establishment have written off virtual world property as either child’s play, a passing fad, or too complex to regulate effectively. Virtual worlds, however, have a large economic foothold and deal with large amounts of real money. These virtual worlds will likely …


Patenting Games: Baker V. Selden Revisited, Shubha Ghosh Jan 2009

Patenting Games: Baker V. Selden Revisited, Shubha Ghosh

Vanderbilt Journal of Entertainment & Technology Law

Patents are meant to protect the functional aspects of an invention. But patents, particularly patents on processes or methods, can cover non-functional, or expressive, activity. This Article explores this possibility in the context of patents covering games of various types. Patents on games can cover the actual play or use of a game with consequent implications for user-generated content produced by playing games. The Article documents this possibility in the area of fantasy sports and video games and proposes two solutions. The first solution relies on the Federal Circuit's recent decision in In "re Bilski," which restricts the patenting of …


Video Games As A Protected Form Of Expression, Paul E. Salamanca Jan 2005

Video Games As A Protected Form Of Expression, Paul E. Salamanca

Law Faculty Scholarly Articles

Video games, like motion pictures, failed to qualify for First Amendment protection until well after they emerged as a medium. Today, a number of courts have held that such games constitute a form of expression and do not fall into any recognized category of unprotected speech. Nevertheless, a number of commentators have called for limited constitutional protection for video games, predicating their arguments on a variety of grounds, including the alleged deleterious effects of such games on children. This Article responds to these commentators and defends recent decisions extending protection to video games.


Use Of A Game Over: Emulation And The Video Game Industry, A White Paper, James Conley, Ed Andros, Priti Chinai, Elise Lipkowitz, David Perez Jan 2004

Use Of A Game Over: Emulation And The Video Game Industry, A White Paper, James Conley, Ed Andros, Priti Chinai, Elise Lipkowitz, David Perez

Northwestern Journal of Technology and Intellectual Property

No abstract provided.


Virtual Crimes, Gregory Lastowka, Dan Hunter Jan 2004

Virtual Crimes, Gregory Lastowka, Dan Hunter

NYLS Law Review

No abstract provided.


Friendsters, Tricksters, And Playculture, Mary Flanagan Jan 2004

Friendsters, Tricksters, And Playculture, Mary Flanagan

NYLS Law Review

No abstract provided.


“Exceedingly Vexed And Difficult”: Games And The First Amendment, Michael T. Morley Nov 2002

“Exceedingly Vexed And Difficult”: Games And The First Amendment, Michael T. Morley

Scholarly Publications

No abstract provided.


The Gift Of Language, Joseph Vining Jan 1998

The Gift Of Language, Joseph Vining

Articles

Style and substance cross-are genetically related as we now might want to say. Each draws on and is implied by the other. One point at which they cross is our sense of the nature of human language, what language is and can be, what it is not and can never be. The language of law is part of human language. Law is a distinctive form of thought, but it lives in human language. "Rule" might be thought synonymous with "law," but for all its talk of rules, the practice of law does not begin with a descriptive statement, or a …