Open Access. Powered by Scholars. Published by Universities.®
Operations Research, Systems Engineering and Industrial Engineering Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Operations Research, Systems Engineering and Industrial Engineering
Multi-Agent Orienteering Problem With Time-Dependent Capacity Constraints, Cen Chen, Shih-Fen Cheng, Hoong Chuin Lau
Multi-Agent Orienteering Problem With Time-Dependent Capacity Constraints, Cen Chen, Shih-Fen Cheng, Hoong Chuin Lau
Shih-Fen CHENG
The Orienteering Problem (OP), as originally defined by Tsiligirides, is the problem of cross-countr sport in which participants get rewards from visiting a predefined set of checkpoints. As Orienteering Problem can be used to describe a wide variety of real-world problems like route planning for facility inspection, patrolling of strategic location, and reward-weighted traveling salesman problem, it has attracted continuous interests from researchers and a large number of variants and corresponding algorithms for solving them have been introduced.
Interacting Knapsack Problem In Designing Resource Bundles, Truong Huy D. Nguyen, Pradeep Reddy Varakantham, Hoong Chuin Lau, Shih-Fen Cheng
Interacting Knapsack Problem In Designing Resource Bundles, Truong Huy D. Nguyen, Pradeep Reddy Varakantham, Hoong Chuin Lau, Shih-Fen Cheng
Shih-Fen CHENG
In many real-life businesses, the service provider/seller keeps a log of the visitors’ behavior as a way to assess the efficiency of the current business/operation model and find room for improvement. For example, by tracking when visitors entering attractions in a theme park, theme park owners can detect when and where congestion may occur, thus having contingency plans to reroute the visitors accordingly. Similarly, a Cable TV service provider can track channel switching events at each household to identify uninteresting channels. Subsequently, the repertoire of channels up for subscription can evolve over time to better serve the entertainment demand of …