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Engineering Commons

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Series

Computer Sciences

2018

Wright State University

Gaming technology

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Full-Text Articles in Engineering

Caregiver Assessment Using Smart Gaming Technology: A Preliminary Approach, Garrett Goodman, Tanvi Banerjee, William Romine, Cogan Shimizu, Jennifer Hughes Jan 2018

Caregiver Assessment Using Smart Gaming Technology: A Preliminary Approach, Garrett Goodman, Tanvi Banerjee, William Romine, Cogan Shimizu, Jennifer Hughes

Computer Science and Engineering Faculty Publications

As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for non- invasively assessing task performance in a simple gaming application. To address this, we have developed Caregiver Assessment using Smart Technology (CAST), a mobile application that personalizes a traditional word scramble game. Its core functionality uses a Fuzzy Inference System (FIS) optimized via a Genetic Algorithm (GA) to provide customized performance measures for each user of the system. With CAST, we match the relative level of …