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Adaptable Videogame Platform For Interactive Upper Extremity Rehabilitation, Sally M. Jensen
Adaptable Videogame Platform For Interactive Upper Extremity Rehabilitation, Sally M. Jensen
Theses
The primary objective of this work is to design a recreational rehabilitation videogame platform for customizing motivating games that interactively encourage purposeful upper extremity gross motor movements. Virtual reality (VR) technology is a popular application for rehabilitation therapies but there is a constant need for more accessible and affordable systems. We have developed a recreational VR game platform can be used as an independent therapy supplement without laboratory equipment and is inexpensive, motivating, and adaptable. The behaviors and interactive features can be easily modified and customized based on players' limitations or progress.
A real-time method of capturing hand movements using …