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Full-Text Articles in Engineering

Systems Social Seience: A Design Inquiry Approach For Stabilization And Reconstruction Of Social Systems, Barry G. Silverman Aug 2016

Systems Social Seience: A Design Inquiry Approach For Stabilization And Reconstruction Of Social Systems, Barry G. Silverman

Barry G Silverman

This paper explores novel approaches under the design inquiry paradigm that promise to help organizations better understand and solve socio-technical dilemmas. Design inquiry is contrasted with scientific inquiry (Section 1). Section 2 presents a meso-scale model of models methodology for design inquiry that synthesizes systems science, agent modeling and simulation, knowledge management architectures, and domain theories and knowledge. The goal is to focus computational science on exploring underlying mechanisms (white box modeling) and to support reflective theorizing and discourse to explain social dilemmas and potential resolutions. Section 3 then describes an evolving agent modeling and simulation testbed while Section 4 …


Rich Socio-Cognitive Agents For Immersive Training Environments: Case Of Nonkin Village, Barry G. Silverman, David Pietrocola, Ben Nye, Nathan Weyer, Oleg Osin, Dan Johnson, Ransom Weaver Aug 2016

Rich Socio-Cognitive Agents For Immersive Training Environments: Case Of Nonkin Village, Barry G. Silverman, David Pietrocola, Ben Nye, Nathan Weyer, Oleg Osin, Dan Johnson, Ransom Weaver

Barry G Silverman

Demand is on the rise for scientifically based human-behavior models that can be quickly customized and inserted into immersive training environments to recreate a given society or culture. At the same time, there are no readily available science model-driven environments for this purpose (see survey in Sect. 2). In researching how to overcome this obstacle, we have created rich (complex) socio-cognitive agents that include a large number of social science models (cognitive, sociologic, economic, political, etc) needed to enhance the realism of immersive, artificial agent societies. We describe current efforts to apply model-driven development concepts and how to permit other …


Holistically Evaluating Agent Based Social System Models, Gnana K. Bharathy, Barry G. Silverman Aug 2016

Holistically Evaluating Agent Based Social System Models, Gnana K. Bharathy, Barry G. Silverman

Barry G Silverman

The philosophical perspectives on model evaluation can be broadly classified into reductionist/logical positivist and relativist/holistic. In this paper, we outline some of our past efforts in, and challenges faced during, evaluating models of social systems with cognitively detailed agents. Owing to richness in the model, we argue that the holistic approach and consequent continuous improvement are essential to evaluating complex social system models such as these. A social system built primarily of cognitively detailed agents can provide multiple levels of correspondence, both at observable and abstract aggregated levels. Such a system can also pose several challenges, including large feature spaces, …


A Systems Approach To Healthcare: Agent-Based Modeling, Community Mental Health, And Population Well-Being, Barry G. Silverman, Nancy Hanrahan, Gnana K. Bharathy, Kim Gordon, Dan Johnson Aug 2016

A Systems Approach To Healthcare: Agent-Based Modeling, Community Mental Health, And Population Well-Being, Barry G. Silverman, Nancy Hanrahan, Gnana K. Bharathy, Kim Gordon, Dan Johnson

Barry G Silverman

Purpose Explore whether agent-based modeling and simulation can help healthcare administrators discover interventions that increase population wellness and quality of care while, simultaneously, decreasing costs. Since important dynamics often lie in the social determinants outside the health facilities that provide services, this study thus models the problem at three levels (individuals, organizations, and society). Methods The study explores the utility of translating an existing (prize winning) software for modeling complex societal systems and agent's daily life activities (like a Sim City style of software), into a desired decision support system. A case study tests if the 3 levels of system …


Validating Agent Based Social Systems Models, Gnana K. Bharathy, Barry G. Silverman Jul 2016

Validating Agent Based Social Systems Models, Gnana K. Bharathy, Barry G. Silverman

Barry G Silverman

Validating social systems is not a trivial task. The paper outlines some of our past efforts in validating models of social systems with cognitively detailed agents. It also presents some of the challenges faced by us. A social system built primarily of cognitively detailed agents can provide multiple levels of correspondence, both at observable and abstract aggregated levels. Such a system can also pose several challenges including large feature spaces, issues in information elicitation with database, experts and news feeds, counterfactuals, fragmented theoretical base, and limited funding for validation. Our own approach to validity assessment is to consider the entire …


Social Learning And Adoption Of New Behavior In A Virtual Agent Society, Benjamin D. Nye, Barry G. Silverman Jul 2016

Social Learning And Adoption Of New Behavior In A Virtual Agent Society, Benjamin D. Nye, Barry G. Silverman

Barry G Silverman

Social learning and adoption of new behavior govern the rise of a variety of behaviors: from actions as mundane as dance steps to those as dangerous as new ways to make IED detonators. However, agents in immersive virtual environments lack the ability to realistically simulate the spread of new behavior. To address this gap, a cognitive model was designed that represents the well-known socio-cognitive factors of attention, social influence, and motivation that influence learning and the adoption of a new behavior. To explore the effectiveness of this model, simulations modeled the spread of two competing memes in Hamariyah, an archetypal …


Constructing Virtual Asymmetric Opponents From Data And Models In The Literature: Case Of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, Jason Cornwell Jul 2016

Constructing Virtual Asymmetric Opponents From Data And Models In The Literature: Case Of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, Jason Cornwell

Barry G Silverman

This paper describes an effort to integrate human behavior models from a range of ability, stress, emotion, decision theoretic, and motivation literatures into a game-theoretic framework appropriate for representing synthetic asymmetric agents and scenarios. Our goal is to create a common mathematical framework (CMF) and an open agent architecture that allows one to research and explore alternative behavior models to add realism to software agents - e.g., physiology and stress, personal values and emotive states, and cultural influences. Our CMF is based on a dynamical, game-theoretic approach to evolution and equilibria in Markov chains representing states of the world that …


A Demonstration Of The Pmf-Extraction Approach: Modeling The Effects Of Sound On Crowd Behavior, Jason Cornwell, Barry G. Silverman, Kevin O'Brien, Michael Johns Jul 2016

A Demonstration Of The Pmf-Extraction Approach: Modeling The Effects Of Sound On Crowd Behavior, Jason Cornwell, Barry G. Silverman, Kevin O'Brien, Michael Johns

Barry G Silverman

The vast majority of psychology, sociology, and other social-science literature describing human behavior and performance does not reach the eyes of those of us working in the modeling and simulation community. Our recent work has been concerned with the extraction and implementation of Human Behavior Models(HBMs)/ Performance Moderator Functions(PMFs) from this literature. This paper demonstrates how our methodology was applied to extract models of the effects of music and sound on both individuals and groups and to implement them in a simulated environment. PMFs describing how several classes of sound affect decision-making and performance were constructed based on well-established psychological …


Social Learning And Adoption Of New Behavior In A Virtual Agent Society, Benjamin D. Nye, Barry G. Silverman Jul 2016

Social Learning And Adoption Of New Behavior In A Virtual Agent Society, Benjamin D. Nye, Barry G. Silverman

Barry G Silverman

Social learning and adoption of new behavior govern the rise of a variety of behaviors: from actions as mundane as dance steps to those as dangerous as new ways to make IED detonators. However, agents in immersive virtual environments lack the ability to realistically simulate the spread of new behavior. To address this gap, a cognitive model was designed that represents the well-known socio-cognitive factors of attention, social influence, and motivation that influence learning and the adoption of a new behavior. To explore the effectiveness of this model, simulations modeled the spread of two competing memes in Hamariyah, an archetypal …


Validating Agent Based Social Systems Models, Gnana K. Bharathy, Barry G. Silverman Jul 2016

Validating Agent Based Social Systems Models, Gnana K. Bharathy, Barry G. Silverman

Barry G Silverman

Validating social systems is not a trivial task. The paper outlines some of our past efforts in validating models of social systems with cognitively detailed agents. It also presents some of the challenges faced by us. A social system built primarily of cognitively detailed agents can provide multiple levels of correspondence, both at observable and abstract aggregated levels. Such a system can also pose several challenges including large feature spaces, issues in information elicitation with database, experts and news feeds, counterfactuals, fragmented theoretical base, and limited funding for validation. Our own approach to validity assessment is to consider the entire …


A Demonstration Of The Pmf-Extraction Approach: Modeling The Effects Of Sound On Crowd Behavior, Jason Cornwell, Barry G. Silverman, Kevin O'Brien, Michael Johns Jul 2016

A Demonstration Of The Pmf-Extraction Approach: Modeling The Effects Of Sound On Crowd Behavior, Jason Cornwell, Barry G. Silverman, Kevin O'Brien, Michael Johns

Barry G Silverman

The vast majority of psychology, sociology, and other social-science literature describing human behavior and performance does not reach the eyes of those of us working in the modeling and simulation community. Our recent work has been concerned with the extraction and implementation of Human Behavior Models(HBMs)/ Performance Moderator Functions(PMFs) from this literature. This paper demonstrates how our methodology was applied to extract models of the effects of music and sound on both individuals and groups and to implement them in a simulated environment. PMFs describing how several classes of sound affect decision-making and performance were constructed based on well-established psychological …


Constructing Virtual Asymmetric Opponents From Data And Models In The Literature: Case Of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, Jason Cornwell Jul 2016

Constructing Virtual Asymmetric Opponents From Data And Models In The Literature: Case Of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, Jason Cornwell

Barry G Silverman

This paper describes an effort to integrate human behavior models from a range of ability, stress, emotion, decision theoretic, and motivation literatures into a game-theoretic framework appropriate for representing synthetic asymmetric agents and scenarios. Our goal is to create a common mathematical framework (CMF) and an open agent architecture that allows one to research and explore alternative behavior models to add realism to software agents - e.g., physiology and stress, personal values and emotive states, and cultural influences. Our CMF is based on a dynamical, game-theoretic approach to evolution and equilibria in Markov chains representing states of the world that …


Human Behavior Models For Agents In Simulators And Games: Part Ii Gamebot Engineering With Pmfserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, Jason Cornwell Jan 2008

Human Behavior Models For Agents In Simulators And Games: Part Ii Gamebot Engineering With Pmfserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, Jason Cornwell

Barry G Silverman

Many producers and consumers of legacy training simulator and game environments are beginning to envision a new era where psycho-socio-physiologic models could be interoperated to enhance their environments' simulation of human agents. This paper explores whether we could embed our behavior modeling framework (described in the companion paper, Part 1) behind a legacy first person shooter 3D game environment to recreate portions of the Black Hawk Down scenario. Section 1 amplifies the interoperability needs and challenges confronting the field, presents the questions that are examined, and describes the test scenario. Sections 2 and 3 review the software and knowledge engineering …


Human Behavior Models For Agents In Simulators And Games: Part I: Enabling Science With Pmfserv, Barry G. Silverman, Michael Johns, Jason Cornwell, Kevin O'Brien Jan 2008

Human Behavior Models For Agents In Simulators And Games: Part I: Enabling Science With Pmfserv, Barry G. Silverman, Michael Johns, Jason Cornwell, Kevin O'Brien

Barry G Silverman

This article focuses on challenges to improving the realism of socially intelligent agents and attempts to reflect the state of the art in human behavior modeling with particular attention to the impact of personality/cultural values and affect as well as biology/stress upon individual coping and group decision-making. The first section offers an assessment of the state of the practice and of the need to integrate valid human performance moderator functions (PMFs) from traditionally separated sub-fields of the behavioral literature. The second section pursues this goal by postulating a unifying architecture and principles for integrating existing PMF theories and models. It …