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California Polytechnic State University, San Luis Obispo

Industrial Technology and Packaging

2017

Gamification

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Insights On Lean Gamifications For Higher Education, Ahmed Deif Jan 2017

Insights On Lean Gamifications For Higher Education, Ahmed Deif

Industrial Technology and Packaging

Purpose

There is no argument that using games (gamification) is an efficient way of learning in higher education. The questions, though, are which gamification approach is most suitable at that level and how to assess its suitability? This paper aims to attempt to partially answer these two questions, in the context of lean thinking education.

Design/methodology/approach

The paper offers an assessment criteria to investigate the impact of lean gamification based on the evaluation of motivational, cognitive and social processing during games. In addition, a study is conducted among selected games using these assessment criteria. The study included statistical as well …