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An Object-Oriented Discrete-Event Simulation System For Hierarchical Parallel Simulations, Kenneth W. Stauffer
An Object-Oriented Discrete-Event Simulation System For Hierarchical Parallel Simulations, Kenneth W. Stauffer
Theses and Dissertations
The purpose of this research is to design and implement an object-oriented discrete-event simulation system which supports hierarchically constructed players in a parallel or distributed environment. This system design considers modularity and portability so additional modules may be implemented to experiment with new algorithms for both partitioning and synchronization. A simulation system which meets these requirements was partially implemented on an eight-node Intel Hypercube in C. A desired goal was to maintain the functionality of the existing BattleSim application. Test cases used measure the performance and correct operation of the new simulation architecture using a BattleSim subclass. Test results prove …
Evaluation Of Design Tools For Rapid Prototyping Of Parallel Signal Processing Algorithms, James C. Savage
Evaluation Of Design Tools For Rapid Prototyping Of Parallel Signal Processing Algorithms, James C. Savage
Theses and Dissertations
Digital signal processing (DSP) has become a popular method for handling not only signal processing, but communications, and control system applications. A DSP application of interest to the Air Force is high speed avionics processing. The real time computing requirements of avionics processing exceed the capabilities of current single chip DSP processors, and parallelization of multiple DSP processors is a solution to handle such requirements. Designing and implementing a parallel DSP algorithm has been a lengthy process often requiring different design tools and extensive programming experience. Through the use of integrated software development tools, rapid prototyping becomes possible by simulating …