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2014

Gamification

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Full-Text Articles in Engineering

State Of The Art Of Using Virtual Reality Technologies In Built Environment Education., Garrett Keenaghan, Imre Horváth May 2014

State Of The Art Of Using Virtual Reality Technologies In Built Environment Education., Garrett Keenaghan, Imre Horváth

Conference papers

the application of virtual reality technologies in built environment education (BEE). In addition to an analysis of the current trends and developments in current virtual reality technologies and systems, it also evaluates their educational usability and effectiveness in the mirror of the literature. First, a reasoning model is introduced, which is used as a structuring skeleton of the paper. The context of the analysis is learning experience of BEE students who tend to form individual perspective and expectations. When the experience and perspective of the virtual reality developer differs from that of the user the virtual environment-based learning may result …