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Full-Text Articles in Engineering
Team Air Combat Using Model-Based Reinforcement Learning, David A. Mottice
Team Air Combat Using Model-Based Reinforcement Learning, David A. Mottice
Theses and Dissertations
We formulate the first generalized air combat maneuvering problem (ACMP), called the MvN ACMP, wherein M friendly AUCAVs engage against N enemy AUCAVs, developing a Markov decision process (MDP) model to control the team of M Blue AUCAVs. The MDP model leverages a 5-degree-of-freedom aircraft state transition model and formulates a directed energy weapon capability. Instead, a model-based reinforcement learning approach is adopted wherein an approximate policy iteration algorithmic strategy is implemented to attain high-quality approximate policies relative to a high performing benchmark policy. The ADP algorithm utilizes a multi-layer neural network for the value function approximation regression mechanism. One-versus-one …
Monte Carlo Tree Search Applied To A Modified Pursuit/Evasion Scotland Yard Game With Rendezvous Spaceflight Operation Applications, Joshua A. Daughtery
Monte Carlo Tree Search Applied To A Modified Pursuit/Evasion Scotland Yard Game With Rendezvous Spaceflight Operation Applications, Joshua A. Daughtery
Theses and Dissertations
This thesis takes the Scotland Yard board game and modifies its rules to mimic important aspects of space in order to facilitate the creation of artificial intelligence for space asset pursuit/evasion scenarios. Space has become a physical warfighting domain. To combat threats, an understanding of the tactics, techniques, and procedures must be captured and studied. Games and simulations are effective tools to capture data lacking historical context. Artificial intelligence and machine learning models can use simulations to develop proper defensive and offensive tactics, techniques, and procedures capable of protecting systems against potential threats. Monte Carlo Tree Search is a bandit-based …
Algorithm Selection Framework: A Holistic Approach To The Algorithm Selection Problem, Marc W. Chalé
Algorithm Selection Framework: A Holistic Approach To The Algorithm Selection Problem, Marc W. Chalé
Theses and Dissertations
A holistic approach to the algorithm selection problem is presented. The “algorithm selection framework" uses a combination of user input and meta-data to streamline the algorithm selection for any data analysis task. The framework removes the conjecture of the common trial and error strategy and generates a preference ranked list of recommended analysis techniques. The framework is performed on nine analysis problems. Each of the recommended analysis techniques are implemented on the corresponding data sets. Algorithm performance is assessed using the primary metric of recall and the secondary metric of run time. In six of the problems, the recall of …
Pedestrian Navigation Using Artificial Neural Networks And Classical Filtering Techniques, David J. Ellis
Pedestrian Navigation Using Artificial Neural Networks And Classical Filtering Techniques, David J. Ellis
Theses and Dissertations
The objective of this thesis is to explore the improvements achieved through using classical filtering methods with Artificial Neural Network (ANN) for pedestrian navigation techniques. ANN have been improving dramatically in their ability to approximate various functions. These neural network solutions have been able to surpass many classical navigation techniques. However, research using ANN to solve problems appears to be solely focused on the ability of neural networks alone. The combination of ANN with classical filtering methods has the potential to bring beneficial aspects of both techniques to increase accuracy in many different applications. Pedestrian navigation is used as a …
Developing An Effective And Efficient Real Time Strategy Agent For Use As A Computer Generated Force, Kurt Weissgerber
Developing An Effective And Efficient Real Time Strategy Agent For Use As A Computer Generated Force, Kurt Weissgerber
Theses and Dissertations
Computer Generated Forces (CGF) are used to represent units or individuals in military training and constructive simulation. The use of CGF significantly reduces the time and money required for effective training. For CGF to be effective, they must behave as a human would in the same environment. Real Time Strategy (RTS) games place players in control of a large force whose goal is to defeat the opponent. The military setting of RTS games makes them an excellent platform for the development and testing of CGF. While there has been significant research in RTS agent development, most of the developed agents …
An Intelligent Real-Time System Architecture Implemented In Ada, Michael A. Whelan
An Intelligent Real-Time System Architecture Implemented In Ada, Michael A. Whelan
Theses and Dissertations
Conventional real-time systems are fully deterministic allowing for off-line, optimal, task scheduling under all circumstances. Real-time intelligent systems add non-deterministic task execution times and non- deterministic task sets for scheduling purposes. Non-deterministic task sets force intelligent real-time systems to trade-off execution time with solution quality during run-time and perform dynamic task scheduling. Four basic design considerations addressing those tradeoffs have been identified: control reasoning, focus of attention, parallelism, and algorithm efficacy. Non-real- time intelligent systems contain an environment sensor, a model of the environment, a reasoning process, and a large collection of procedural processes. Real-time intelligent systems add to these …