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Full-Text Articles in Engineering

A Gamification Approach For Experiential Education Of Inventory Control, Gokhan Egilmez, Ridvan Gedik Jun 2018

A Gamification Approach For Experiential Education Of Inventory Control, Gokhan Egilmez, Ridvan Gedik

Engineering and Applied Science Education Faculty Publications

In this educational research project, game-based in-class and after-class learning activities are developed to teach selected inventory control strategies to undergraduate and graduate students. Students from Supply Chain Management and System Simulation courses are targeted, who are taught by different instructors. The activities include teaching the inventory control policies to students in a regular class setting, then providing an overview on a game developed on MS Excel. In the game, the lead time and customer demand variables are defined uncertain, and not given to students, which make the assignment an ill-structured problem. A 12-month planning and execution period is given …


Insights On Lean Gamifications For Higher Education, Ahmed Deif Jan 2017

Insights On Lean Gamifications For Higher Education, Ahmed Deif

Industrial Technology and Packaging

Purpose

There is no argument that using games (gamification) is an efficient way of learning in higher education. The questions, though, are which gamification approach is most suitable at that level and how to assess its suitability? This paper aims to attempt to partially answer these two questions, in the context of lean thinking education.

Design/methodology/approach

The paper offers an assessment criteria to investigate the impact of lean gamification based on the evaluation of motivational, cognitive and social processing during games. In addition, a study is conducted among selected games using these assessment criteria. The study included statistical as well …


Engaging Healthcare Users Through Gamification In Knowledge Sharing Of Continuous Improvement In Healthcare, Elizabeth A. Cudney, Susan L. Murray, Connor M. Sprague, Lalaine M. Byrd, Frances M. Morris, Nathaniel Merwin, Debra L. Warner Jul 2015

Engaging Healthcare Users Through Gamification In Knowledge Sharing Of Continuous Improvement In Healthcare, Elizabeth A. Cudney, Susan L. Murray, Connor M. Sprague, Lalaine M. Byrd, Frances M. Morris, Nathaniel Merwin, Debra L. Warner

Engineering Management and Systems Engineering Faculty Research & Creative Works

Knowledge management systems are key for capturing, retaining, and communicating results from projects and presenting information to staff. The purpose of a knowledge management system is to tap into the vast wisdom from projects and experts across an organization. This research focuses on the knowledge management system within the Veterans Health Administration that was developed as a repository of information on continuous improvement tools such as flowcharts, value stream mapping, 5S, and the application of these in healthcare projects. The use of social network analysis and gamification improves website organization, user participation, and dissemination of shared knowledge related to continuous …